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Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Wed Jul 18, 2012 10:07 am
by lucasfart
Those models are looking really amazing guys!
I'll chuck in my contribution to the forum.

Added some UV's and textures to a couple more models of mine:
Bed
Workbench
Opinions/criticisms?
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Wed Jul 18, 2012 12:08 pm
by DarthD.U.C.K.
these look both really good! nicely raw and handmade.
the feet of the workbench are constructed a little impractical though, why would one want to cut out a large part? nevertheless it looks cool

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Wed Jul 18, 2012 12:28 pm
by Lephenix
I agree with my friend above, that's really nice, i like your blocky models

.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Thu Jul 19, 2012 2:40 am
by lucasfart
@Darth - Thanks.

I'm not totally sure what you're referring to with the feet though.
@Lephenix - Thanks. Blocky models are my favourite. They're a lot simpler than complex player-models and weapons.

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Thu Jul 19, 2012 3:40 am
by Webster27
Slime615 wrote:The conc rifle is amazing! I am alightley disapointed though, because I have been working on a republic commando Mod as well, but have been inhibited by my inability to model weapons. Looks as though we may be haveing the same Ideas....
Still, I have a suggestion for your mod if interested.... I have been developing a new game mode for the Commandos called "Black Opps"....
Thanks, I think there are quite a lot of RC ideas in the community

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Thu Jul 19, 2012 5:13 pm
by willinator
lucasfart, your objects' beauty not only lies in their textures (which are awesome), but also in their inherent simplicity.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Thu Jul 19, 2012 9:44 pm
by lucasfart
Thanks.

The textures were actually really easy to make - all I really did was add a whole lot of marks to the stone.
EDIT: Just made a pretty simple chair with a basic texture. Which do you prefer?
Lines:
No Lines:
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Thu Jul 19, 2012 10:53 pm
by The Nasal Abyss
Definitely lines. It flows so much better.
Also, try lightening up your textures. They all look very dark and wouldn't get along very well with darker lighting conditions from what I can tell.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Fri Jul 20, 2012 3:17 am
by Marth8880
I would have to go with no lines... JK!

Lines is great, like the nose hole said.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Fri Jul 20, 2012 7:42 am
by lucasfart
Thanks for the opinions. I'll try out brightening/fading that wood texture a bit...I kinda like it dark, but you're probably right.
Do any of you guys have any really good grunge/scratch/other brush sets you'd recommend for a beginning texturer such as myself? I do have one good set of scratch brushes, but I'd like to get some more...
EDIT:
Having made it a lot paler, I agree with you TNA. Here's some pics:
I also went a bit crazy with my super high res grunge brush and just sprayed everywhere. There's not really any method to my grunging, but there probably should be.

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Fri Jul 20, 2012 8:01 am
by Lephenix
Something that would really enhance your texture is a AO bake:
http://cg.tutsplus.com/tutorials/xnorma ... ng_baking/
This tutorial is for max but can be applied in XSI easily.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Fri Jul 20, 2012 8:06 am
by lucasfart
They all have AO bakes.

And I'm using blender so that wouldn't help anyway.

Thanks for the suggestion though, they are really handy/give a lot of depth/realism to a texture.
EDIT:
Redid the bed:
EDIT2:
Layers make things sooo easy.
Not sure that I like this one as much when it's faded...
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Mon Jul 30, 2012 6:14 am
by Webster27
New pictures of the LJ-50 Stoßwellengewehr, I think it's time for the Texture

:
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Mon Jul 30, 2012 6:46 am
by lucasfart
Can we see the wire?
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Mon Jul 30, 2012 7:02 am
by Webster27
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Mon Jul 30, 2012 7:18 am
by lucasfart
Looks pretty highly detailed! If you can make a good enough texture, I think that can become a pretty awesome gun.

Nice work!

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Mon Jul 30, 2012 7:36 am
by Webster27
Thanks, but I must say textures aren't my favourite work to do

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Mon Jul 30, 2012 8:02 am
by lucasfart
They can actually be pretty fun to do once you get the hang of them.

I'm not really a very good texturer, but it helps to find a few good brushes and textures to use as your base, then just combine and edit them in gimp/PS till you get what you want. Just add some layers and masks, and textures are your best friends.

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Mon Jul 30, 2012 8:25 am
by Webster27
What I hate at texturing is the UV unmapping, because I suck at it

I actually quite like the Gimp part, but if you unwrap it rubbish you can't do the texture very well.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Jul 31, 2012 2:17 pm
by Cerfon Rournes
@Lucasfart: Nice work, I love the textures.
@Webster: Sweet gun dude!