K-wing doesn't want to land [Solved]
Posted: Sat Jun 24, 2006 4:40 am
by MasterSkywalker
Hi,
I got the un-used K-wing from the assets back to work, but i'm still having trouble with it. It doesn't matter what I do, it just doesn't want to land.
This is my K-wings ODF:
Thanks in advance 
MS
I got the un-used K-wing from the assets back to work, but i'm still having trouble with it. It doesn't matter what I do, it just doesn't want to land.
This is my K-wings ODF:
Hidden/Spoiler:
[quote][GameObjectClass]
ClassLabel = "commandflyer"
GeometryName = "all_fly_kwing.msh"
[Properties]
FLYERSECTION = "BODY"
ReserveOneForPlayer = "1"
VehicleType = "transport"
MapTexture = "gunship_icon"
HealthTexture = "HUD_rep_gunship_icon"
MapScale = 1.5
MapViewMin = 750
MapViewMax = 750
MaxShield = 1000
AddShield = 1
GeometryName = "all_fly_kwing"
AnimationName = "all_fly_kwing"
//FirstPerson = "ALL\allkwing;all_1st_cockpit_kwing"
FirstPersonFOV = "60"
CockpitTension = "12"
ThirdPersonFOV = "55"
// PathFollower Attributes
PathFollowerClass = "transport"
PathFollowerBranchPaths = "4"
PathFollowerBranchMaxAngle = "45"
PathFollowerMinBranchDist = "250.0"
PathFollowerBranchRange = "1500"
SpawnPointCount = "6"
SpawnPointLocation = "-6.0 -3.0 8.0 0"
SpawnPointLocation = "6.0 -3.0 8.0 0"
SpawnPointLocation = "-7.0 -3.0 0.0 0"
SpawnPointLocation = "7.0 -3.0 0.0 0"
SpawnPointLocation = "-6.0 -3.0 -8.0 0"
SpawnPointLocation = "6.0 -3.0 -8.0 0"
AllyCount = 65536
Radius = 0.0
ValueBleed = 10
Value_ATK_Alliance = 10
Value_ATK_CIS = 10
Value_ATK_Empire = 10
Value_ATK_Republic = 10
Value_ATK_Locals = 0
Value_DEF_Alliance = 0
Value_DEF_CIS = 0
Value_DEF_Empire = 0
Value_DEF_Republic = 0
Value_DEF_Locals = 0
HUDIndexDisplay = 0
CollisionScale = "2.5"
CollisionThreshold = "5.0"
CollisionInflict = "0.1"
MaxHealth = 25000.0
HealthType = "vehicle"
//HitLocation = "p_crithit 0"
TakeoffTime = 1.5
TakeoffSpeed = 10.0
LandingTime = 2.5
LandingSpeed = 6.0
TakeoffHeight = 1.5
PilotSkillRepairScale = 0.015
Acceleraton = 30.0
MinSpeed = 20.0
MidSpeed = 40.0
MaxSpeed = 60.0
EnergyBar = "140"
EnergyAutoRestore = "12.5"
EnergyBoostDrain = "20"
EnergyTrickDrainSingleTap = "0"
EnergyTrickDrainDoubleTap = "0"
BoostAcceleration = "30"
BoostSpeed = "100"
TrickRollSpeed = "0"
TrickFlipSpeed = "0"
TrickSideRollStrafeSpeed = "0"
FOVEffect3rd = 90
//PCPitchRate = 15.0
//PCSpinRate = 15.0
//PCTurnRate = 25.0
PitchRate = .65
PitchFilter = 2.75
TurnRate = .35
TurnFilter = 2.75
BankAngle = 2.5
BankFilter = 2.5
LevelFilter = 5.0
LevelFilter = 1.5
LevelFilterLanding = 5.0 // LevelFilter for landing
RollRate = 1
EyePointOffset = "0.0 0.0 10.0"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 0.0"
TiltValue = "13.0"
AimTension = "30.0"
FOVEFFectMinCamOffset3rd = "0.0 8.0 25.0"
FOVEFFectMaxCamOffset3rd = "0.0 13.0 10.0"
MoveTensionX = "0.7"
MoveTensionY = "1.0 10.0"
MoveTensionZ = "4.25"
WeaponName = "all_weap_fly_xwing_sc_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_laser_01"
VehicleCollision = "p_front_sphere"
WEAPONSECTION = "1"
NextAimer = "-"
AimerNodeName = "hp_laser_03"
SoldierCollision = "p_wing1"
SoldierCollision = "p_wing2"
SoldierCollision = "p_wing3"
SoldierCollision = "p_wing4"
SoldierCollision = "p_laser1"
OrdnanceCollision = "p_wing1"
OrdnanceCollision = "p_wing2"
OrdnanceCollision = "p_wing3"
OrdnanceCollision = "p_wing4"
OrdnanceCollision = "p_laser1"
BuildingCollision = "p_left_sphere"
AimerYawLimts = "-90 90"
NextAimer = "-"
WeaponSection = "2"
WeaponName = "all_weap_fly_ywing_bomb"
WeaponAmmo = "0"
FirePointName = "hp_fire1"
VehiclePosition = "common.vehiclepositions.pilot"
//********************************
//********** CO PILOT *********
//********************************
FLYERSECTION = "TURRET1"
//FirstPerson = "rep\repsccam;rep_1st_cockpit_securitycam"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PitchLimits = "-0 0"
YawLimits = "-0 0"
EyePointOffset = "0.0 10.0 0.0"
TrackCenter = "0.0 7.0 -10.0"
TrackOffset = "0.0 -1.0 20.0"
TiltValue = "7.0"
ForceMode = 1
WEAPONSECTION = "1"
WeaponName = "all_weap_fly_gunship_guided_rocket"
WeaponAmmo = "0"
VehiclePosition = "common.vehiclepositions.copilot"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "all_fly_kwing_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "explosion"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 0.5 1.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "7.0"
ChunkUpFactor = "4.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "all_fly_kwing_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 -0.5 0.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "6.0"
ChunkUpFactor = "8.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "all_fly_kwing_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "explosion"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 1.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "5.0"
ChunkUpFactor = "4.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "all_fly_kwing_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 0.5 2.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "3.00"
ChunkTrailEffect = "mediumsmoketrail"
//////////////////////////
////DAMAGE///////////
///////////////
// SPARK
DamageStartPercent = "85"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = "75"
DamageStopPercent = "15"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = "65"
DamageStopPercent = "5"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_3"
// SMOKE
DamageStartPercent = "75"
DamageStopPercent = "35"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = "65"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = "55"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_3"
// FLAME
DamageStartPercent = "35"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = "25"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_2"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "-10.0 -0.75 -4.7162"
ContrailEffectMinScale = "0.0"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "10.0 -0.75 -4.7162"
ContrailEffectMinScale = "0.0"
ContrailEffectMaxScale = "0.8"
//ExplosionCritical = "all_fly_gunship_exp"
ExplosionDestruct = "all_fly_gunship_exp"
VOUnitType = 131
EngineSound = "all_fly_gunship_engine_parameterized"
TakeoffSound = "all_fly_gunship_take_off"
LandSound = "all_fly_gunship_land"
HurtSound = "imp_weap_ord_exp_lg"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_lg"
TurnOnSound = "all_fly_gunship_turn_on"
TurningOffSound = "all_fly_gunship_turn_off"
TurnOffSound = "all_fly_gunship_airbrakes_off"
TurnOffTime = "1.5"
Cockpit1stPersonSound = "all_inf_com_space_chatter" // Sound which is triggered every frame when the player is in first person mode.
Cockpit3rdPersonSound = "all_inf_com_space_chatter" // Sound which is triggered every frame when the player is in third person mode.
AllMusic = "all_vehicle"
ImpMusic = "imp_vehicle"
MusicSpeed = ".30"
MusicDelay = "3.0"
FoleyFXGroup = "metal_foley"
BoostSound = "all_fly_gunship_shift_up_property 0.16 1"
BoostSound = "all_fly_gunship_shift_up_property 0.53 1"
BoostSound = "all_fly_gunship_shift_up_high_property 0.66 1"
BoostSound = "all_fly_gunship_shift_down_property 0.17 0"
BoostSound = "all_fly_gunship_shift_down_property 0.9 0"
TrickSound = "all_gunship_has_no_trick" //Played when the flyer performs a roll
FlipSound = "all_gunship_has_no_flip" //Played when the flyer performs a flip
ProximityMinDist = "25" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist = "100" // Distance from target where proximity parameter of engine is 1.
//Acceleraton = 30.0
//MinSpeed = 20.0 =.2
//MidSpeed = 40.0 =.4
//MaxSpeed = 60.0 =.6
//BoostSpeed = "100" = 1.0
[/quote]
ClassLabel = "commandflyer"
GeometryName = "all_fly_kwing.msh"
[Properties]
FLYERSECTION = "BODY"
ReserveOneForPlayer = "1"
VehicleType = "transport"
MapTexture = "gunship_icon"
HealthTexture = "HUD_rep_gunship_icon"
MapScale = 1.5
MapViewMin = 750
MapViewMax = 750
MaxShield = 1000
AddShield = 1
GeometryName = "all_fly_kwing"
AnimationName = "all_fly_kwing"
//FirstPerson = "ALL\allkwing;all_1st_cockpit_kwing"
FirstPersonFOV = "60"
CockpitTension = "12"
ThirdPersonFOV = "55"
// PathFollower Attributes
PathFollowerClass = "transport"
PathFollowerBranchPaths = "4"
PathFollowerBranchMaxAngle = "45"
PathFollowerMinBranchDist = "250.0"
PathFollowerBranchRange = "1500"
SpawnPointCount = "6"
SpawnPointLocation = "-6.0 -3.0 8.0 0"
SpawnPointLocation = "6.0 -3.0 8.0 0"
SpawnPointLocation = "-7.0 -3.0 0.0 0"
SpawnPointLocation = "7.0 -3.0 0.0 0"
SpawnPointLocation = "-6.0 -3.0 -8.0 0"
SpawnPointLocation = "6.0 -3.0 -8.0 0"
AllyCount = 65536
Radius = 0.0
ValueBleed = 10
Value_ATK_Alliance = 10
Value_ATK_CIS = 10
Value_ATK_Empire = 10
Value_ATK_Republic = 10
Value_ATK_Locals = 0
Value_DEF_Alliance = 0
Value_DEF_CIS = 0
Value_DEF_Empire = 0
Value_DEF_Republic = 0
Value_DEF_Locals = 0
HUDIndexDisplay = 0
CollisionScale = "2.5"
CollisionThreshold = "5.0"
CollisionInflict = "0.1"
MaxHealth = 25000.0
HealthType = "vehicle"
//HitLocation = "p_crithit 0"
TakeoffTime = 1.5
TakeoffSpeed = 10.0
LandingTime = 2.5
LandingSpeed = 6.0
TakeoffHeight = 1.5
PilotSkillRepairScale = 0.015
Acceleraton = 30.0
MinSpeed = 20.0
MidSpeed = 40.0
MaxSpeed = 60.0
EnergyBar = "140"
EnergyAutoRestore = "12.5"
EnergyBoostDrain = "20"
EnergyTrickDrainSingleTap = "0"
EnergyTrickDrainDoubleTap = "0"
BoostAcceleration = "30"
BoostSpeed = "100"
TrickRollSpeed = "0"
TrickFlipSpeed = "0"
TrickSideRollStrafeSpeed = "0"
FOVEffect3rd = 90
//PCPitchRate = 15.0
//PCSpinRate = 15.0
//PCTurnRate = 25.0
PitchRate = .65
PitchFilter = 2.75
TurnRate = .35
TurnFilter = 2.75
BankAngle = 2.5
BankFilter = 2.5
LevelFilter = 5.0
LevelFilter = 1.5
LevelFilterLanding = 5.0 // LevelFilter for landing
RollRate = 1
EyePointOffset = "0.0 0.0 10.0"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 0.0"
TiltValue = "13.0"
AimTension = "30.0"
FOVEFFectMinCamOffset3rd = "0.0 8.0 25.0"
FOVEFFectMaxCamOffset3rd = "0.0 13.0 10.0"
MoveTensionX = "0.7"
MoveTensionY = "1.0 10.0"
MoveTensionZ = "4.25"
WeaponName = "all_weap_fly_xwing_sc_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_laser_01"
VehicleCollision = "p_front_sphere"
WEAPONSECTION = "1"
NextAimer = "-"
AimerNodeName = "hp_laser_03"
SoldierCollision = "p_wing1"
SoldierCollision = "p_wing2"
SoldierCollision = "p_wing3"
SoldierCollision = "p_wing4"
SoldierCollision = "p_laser1"
OrdnanceCollision = "p_wing1"
OrdnanceCollision = "p_wing2"
OrdnanceCollision = "p_wing3"
OrdnanceCollision = "p_wing4"
OrdnanceCollision = "p_laser1"
BuildingCollision = "p_left_sphere"
AimerYawLimts = "-90 90"
NextAimer = "-"
WeaponSection = "2"
WeaponName = "all_weap_fly_ywing_bomb"
WeaponAmmo = "0"
FirePointName = "hp_fire1"
VehiclePosition = "common.vehiclepositions.pilot"
//********************************
//********** CO PILOT *********
//********************************
FLYERSECTION = "TURRET1"
//FirstPerson = "rep\repsccam;rep_1st_cockpit_securitycam"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PitchLimits = "-0 0"
YawLimits = "-0 0"
EyePointOffset = "0.0 10.0 0.0"
TrackCenter = "0.0 7.0 -10.0"
TrackOffset = "0.0 -1.0 20.0"
TiltValue = "7.0"
ForceMode = 1
WEAPONSECTION = "1"
WeaponName = "all_weap_fly_gunship_guided_rocket"
WeaponAmmo = "0"
VehiclePosition = "common.vehiclepositions.copilot"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "all_fly_kwing_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "explosion"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 0.5 1.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "7.0"
ChunkUpFactor = "4.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "all_fly_kwing_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 -0.5 0.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "6.0"
ChunkUpFactor = "8.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "all_fly_kwing_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "explosion"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 1.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "5.0"
ChunkUpFactor = "4.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "all_fly_kwing_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 0.5 2.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "3.00"
ChunkTrailEffect = "mediumsmoketrail"
//////////////////////////
////DAMAGE///////////
///////////////
// SPARK
DamageStartPercent = "85"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = "75"
DamageStopPercent = "15"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = "65"
DamageStopPercent = "5"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_3"
// SMOKE
DamageStartPercent = "75"
DamageStopPercent = "35"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = "65"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = "55"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_3"
// FLAME
DamageStartPercent = "35"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = "25"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_2"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "-10.0 -0.75 -4.7162"
ContrailEffectMinScale = "0.0"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "10.0 -0.75 -4.7162"
ContrailEffectMinScale = "0.0"
ContrailEffectMaxScale = "0.8"
//ExplosionCritical = "all_fly_gunship_exp"
ExplosionDestruct = "all_fly_gunship_exp"
VOUnitType = 131
EngineSound = "all_fly_gunship_engine_parameterized"
TakeoffSound = "all_fly_gunship_take_off"
LandSound = "all_fly_gunship_land"
HurtSound = "imp_weap_ord_exp_lg"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_lg"
TurnOnSound = "all_fly_gunship_turn_on"
TurningOffSound = "all_fly_gunship_turn_off"
TurnOffSound = "all_fly_gunship_airbrakes_off"
TurnOffTime = "1.5"
Cockpit1stPersonSound = "all_inf_com_space_chatter" // Sound which is triggered every frame when the player is in first person mode.
Cockpit3rdPersonSound = "all_inf_com_space_chatter" // Sound which is triggered every frame when the player is in third person mode.
AllMusic = "all_vehicle"
ImpMusic = "imp_vehicle"
MusicSpeed = ".30"
MusicDelay = "3.0"
FoleyFXGroup = "metal_foley"
BoostSound = "all_fly_gunship_shift_up_property 0.16 1"
BoostSound = "all_fly_gunship_shift_up_property 0.53 1"
BoostSound = "all_fly_gunship_shift_up_high_property 0.66 1"
BoostSound = "all_fly_gunship_shift_down_property 0.17 0"
BoostSound = "all_fly_gunship_shift_down_property 0.9 0"
TrickSound = "all_gunship_has_no_trick" //Played when the flyer performs a roll
FlipSound = "all_gunship_has_no_flip" //Played when the flyer performs a flip
ProximityMinDist = "25" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist = "100" // Distance from target where proximity parameter of engine is 1.
//Acceleraton = 30.0
//MinSpeed = 20.0 =.2
//MidSpeed = 40.0 =.4
//MaxSpeed = 60.0 =.6
//BoostSpeed = "100" = 1.0
[/quote]
MS