alright, so i know you can add a blur effect to a level in the .fx file. But is there a way to set a blur in one area, but not in another, all in the same level? that would really help me. *for example, suppose I have a level with a deep chasm with a death region in it, and I'd like to add a blur in the chasm to make it appear even deeper... is this possible? and how?
thanks!
Any suggestions are much appreciated
Blur region?
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- a_speck_of_dust
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FragMe!
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Re: blur region?
not sure about localized blur but what if you put in a light mist intstead? It might blur things enough to make it look forboding. The ones from Dagoba should work.
- a_speck_of_dust
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Re: blur region?
Thanks for the suggestion, but that's not quite the look I'm going for 
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myers73
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Re: blur region?
you could just blur the texture...
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Re: blur region?
Well you could set up an effect using a custom geometry as explained in this topic:
http://www.gametoast.com/forums/viewtop ... 36&t=10417
and give it blur properties (you have to manually copy the blur effect type from a file that already uses it, Particle Editor can't create the actual blur type.
Give me the rough dimensions of your canyon and I can make one in the next few days.
http://www.gametoast.com/forums/viewtop ... 36&t=10417
and give it blur properties (you have to manually copy the blur effect type from a file that already uses it, Particle Editor can't create the actual blur type.
Give me the rough dimensions of your canyon and I can make one in the next few days.
- a_speck_of_dust
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Re: blur region?
Wow thanks! Well I Was thinking that at a certain height, everything below would be blurred.. kind of similar to adding water to a map?
So a very very big cube shape or something would be great. Something big, that could be tiled throughout the whole map... is that to vague?
So a very very big cube shape or something would be great. Something big, that could be tiled throughout the whole map... is that to vague?
