How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
i hex edited the syth's ep3trooper helmet on RepSharpShooter's ep3commander on msh viewer look:
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on ingame look this
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only replaced the the SEGM's helmet of the ep3commander MODL chunk for the SEGM's helmet of the Syth's ep3 trooper
could anyone help me pleaseee? it be the perfect ep3 commander
Last edited by Deviss on Thu May 28, 2009 9:00 am, edited 1 time in total.
these chunks have own envelope weights
and when you transfered model segments you destroyed weight table or something like that
as result model geometry dont correct assigned on skeleton
I think you should use XSI in this case for envelope it again on Unit_template_Beta
BattleBelk wrote:these chunks have own envelope weights
and when you transfered model segments you destroyed weight table or something like that
as result model geometry dont correct assigned on skeleton
I think you should use XSI in this case for envelope it again on Unit_template_Beta
is there other way for fix this? because i installed the xsi a time ago and don't work for my PC