If we got (or made) a Sith starfighter model, we could.HobGoblin_264 wrote:Looks great guys, for the view from the bridge shouldn't their be sith fights flying around and such. Just a suggestion
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Not a bad Idea, really.
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If we got (or made) a Sith starfighter model, we could.HobGoblin_264 wrote:Looks great guys, for the view from the bridge shouldn't their be sith fights flying around and such. Just a suggestion
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Just a low poly model with a crappy texture would do since they'll be far away, like in some of the original bf2 maps (Lol, you should check out those ships flying in the distance in most maps from up-close in freecam mode, they look more like a piece of cheese than a starship)Caleb1117 wrote:If we got (or made) a Sith starfighter model, we could.HobGoblin_264 wrote:Looks great guys, for the view from the bridge shouldn't their be sith fights flying around and such. Just a suggestion
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Not a bad Idea, really.
If you don't mind me asking, how is progress on the Wardroid model?MandeRek wrote:If you need something of me I'ld be happy to help!
Lol, yes I have seen them, and they are spectacularly primitive.The_Emperor wrote:
Just a low poly model with a crappy texture would do since they'll be far away, like in some of the original bf2 maps (Lol, you should check out those ships flying in the distance in most maps from up-close in freecam mode, they look more like a piece of cheese than a starship)
Though low poly with crappy textures isn't really your style is it

...except that it's done on every space map. Check out the space map's .sky files, they're pretty straightforward.Caleb1117 wrote:If we used them via sky dome, like my Hammerhead, they would occasionally fly right through the ship itself, I don't think there is a way to specifically confine them to the sides of the map area.



The Wardroid is going great! Torso part completely done and textured, starting the legs now.. Also, I've got enough time, hope to have him finished within a week or so..Caleb1117 wrote:If you don't mind me asking, how is progress on the Wardroid model?MandeRek wrote:If you need something of me I'ld be happy to help!
I'm not sure if we would use it in the sides per-say, but more likely a deactivated one as a prop.




