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Posted: Thu Jan 18, 2007 12:20 am
by JackSkratch
isnt that the +123 mod?
Posted: Thu Jan 18, 2007 12:31 am
by DeathRow
JackSkratch wrote:isnt that the +123 mod?
No, it is a alot older file. It had about 5 - 6 Jedi in the pack.
Posted: Thu Jan 18, 2007 12:41 am
by Protector_Pulch
If you're sure that it's by yodaminch, it can't be the +123 pack, since it was done by ]V[. But "123" isn't the brightest idea for a three letter code, so it's not unlikely that it's used more than once.
Posted: Thu Jan 18, 2007 7:56 pm
by SBF_Dann_Boeing
it was released along with yodaminch's plo koon model
Posted: Fri Jan 19, 2007 8:31 pm
by SBF_Dann_Boeing
here is Rhen Var Luke for the Bonus Mode:

he has improved Force Wave, a fast saber throw, faster speeds, and more endurance
Posted: Sat Jan 20, 2007 1:27 am
by Protector_Pulch
Well, that Luke (lacking anything unrealistic) could also be used in the "ordinary" conquest (with a equally improved counterpart, for sure), since Jedi are to weak in BF II. Or at least I think so. See, they can easily be taken down by a vehicle, or even by a single rocket, and it takes two saber hits to defeat an enemy. I love the way Jedi are in the TEC mod: Cutting down everything, almost unstoppable. But as long as the "Bonus Mode" still features more cool jedi, I don't mind.
Posted: Sat Jan 20, 2007 10:40 pm
by Achronos-117
I have a few questions. First, what inspired you to use the Falcon? And what weapons does it have?
Posted: Sun Jan 21, 2007 2:47 pm
by SBF_Dann_Boeing
I've been meaning to use a flyable falcon in one of my maps, and this one seemed to fit it the best. It has a rapid-fire laser cannon.
Posted: Sun Jan 21, 2007 2:50 pm
by Darth_Z13
SBF_Dann_Boeing wrote:here is Rhen Var Luke for the Bonus Mode:

he has improved Force Wave, a fast saber throw, faster speeds, and more endurance
Ya know for a simple reskin that looks surprisingly good!
Posted: Tue Jan 30, 2007 6:05 pm
by shade...
thats good, dann. thats good.
i wish i were a modder like you. although you lack the abilities to search the mod tools to find things out when were modding (hehe no offence)
thats better then ill ever be. BY THE WAY, i want the bunker badly can i have the Meshes and Odfs?
Posted: Tue Jan 30, 2007 6:14 pm
by SBF_Dann_Boeing
u can get the bunker and other models from
http://starwarsbattlefront.filefront.co ... Pack;73682
for the bonus mode. snipers have an enhanced scope. all remote droids have orbital strike instead of that silly wimpy self-destruct.
Posted: Tue Jan 30, 2007 7:27 pm
by FullMetal_Alchemist
this looks awesome. nice job on the falcon.
Posted: Tue Jan 30, 2007 8:23 pm
by shade...
THAAAANK YOOOOOU DANN!
by the ways- i give you the UNOFFICIAL award of the guy who spends the most effort into his maps, cuz i sure dont!
Posted: Wed Jan 31, 2007 1:35 am
by Protector_Pulch
shade... wrote:THAAAANK YOOOOOU DANN!
by the ways- i give you the UNOFFICIAL award of the guy who spends the most effort into his maps, cuz i sure dont!
[X] giving away this award.
@Shade...: You don't need to thank Dann, but "WideBoy" because it's acutually
"
WideBoys_Model_Pack". Dann also got his from there, I think.
@Dann: A better scope? Do you think that's a good idea? IMHO, the scopes available already zoom in enough, and zooming in always is close to lag. But having a trve rain of death from the skies is worth paying this price.
Posted: Wed Jan 31, 2007 2:08 am
by FullMetal_Alchemist
1. That Rhen Var Luke looks pretty cool, makes me think of German troopers from WWII.
2. I'm totally stealing Dann's award, even though I don't mod (muahahahahahaha!)
3. The Falcon is fliable! SWEEET!
Posted: Fri Feb 02, 2007 6:41 pm
by SBF_Dann_Boeing
the imp sonic blaster is now in the form of a sniper rifle with pistol animation.
Posted: Fri Feb 02, 2007 7:01 pm
by Clonedude55
Looks awesome!

So Dann any time frame on this being finished?
Posted: Fri Feb 02, 2007 7:25 pm
by SBF_Dann_Boeing
no, im having issues with cw crashing for no reason....again....but this i havent even modded cw yet...it works without DC'd rep and cis sides but it doesnt with. im gonna try cleaning and then using a custom side from another map that i know works and munging that
Posted: Fri Feb 02, 2007 7:29 pm
by Clonedude55
OK Thank ou Dann and as ou can tellI joined gametoast like you told me to on filefront.
Posted: Fri Feb 02, 2007 8:06 pm
by SBF_Dann_Boeing
SBF_Dann_Boeing wrote:no, im having issues with cw crashing for no reason....again....but this i havent even modded cw yet...it works without DC'd rep and cis sides but it doesnt with. im gonna try cleaning and then using a custom side from another map that i know works and munging that
i seem to have fixed this problem
