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question 'bout planning

Posted: Thu Feb 21, 2008 7:47 pm
by Silas
i'm currently working on a map that so far seems to be be working fine, only about half the units on the fild move along any path i set for them. i think that half is running on the original planning thing that default maps have. I've never messed with this in a map, as all the ones ive made are usually still working on sides. anywho, i only have a vague idea as to what weights do. I set all of them to 100% for the soldier thing, but none of the units respond to those. can i have some help here?

(to avoid any posts about me looking in the Everything you need thread, i did. the tuts in there were less than helpful to me)

Re: question 'bout planning

Posted: Thu Feb 21, 2008 8:14 pm
by tnt_1992
i dont mess with the weights and they follow the path i put for them. try without weights :vader2:

Re: question 'bout planning

Posted: Thu Feb 21, 2008 8:19 pm
by Silas
i did try it without weights. it none work, to put it elegantly

Re: question 'bout planning

Posted: Thu Feb 21, 2008 8:25 pm
by tnt_1992
what is that is not moving? jettrooper, trooper, sniper , enginer.

Re: question 'bout planning

Posted: Thu Feb 21, 2008 8:41 pm
by elfie
It might be because you eliminated a class from the al path. Did you remember touching anything?

Re: question 'bout planning

Posted: Thu Feb 21, 2008 10:23 pm
by Silas
1.) no class is listening

2.) no, the most i touched were the weights. i put all of them at 100% for soldiers. is that a problem?

Re: question 'bout planning

Posted: Thu Feb 21, 2008 11:18 pm
by tnt_1992
try it with the amont of weights started with befor u changed it.

Re: question 'bout planning

Posted: Fri Feb 22, 2008 6:54 am
by Silas
hmm...this is weird. i put a single path thing in without modifying it. it works great. but when i made another path somewhere else, the units ignore it. even weirder, i got one path in a different area to work. second time i munge, the units ignore it again.

Re: question 'bout planning

Posted: Fri Feb 22, 2008 5:03 pm
by elfie
solution: do not modify the path's properties! Just place the hubs and connections and call it a day.

Re: question 'bout planning

Posted: Fri Feb 22, 2008 5:16 pm
by Maveritchell
Silas wrote:hmm...this is weird. i put a single path thing in without modifying it. it works great. but when i made an unconnected path somewhere else, the units ignore it. even weirder, i got one path in a different area to work. second time i munge, the units ignore it again.
What's the difference between a "single path thing" and an "unconnected path?" Paths are nothing by themselves; they connect different hubs together. I'm assuming by "unconnected path" you mean a single path connecting two hubs (each of which is connected to nothing else). But then I don't see the difference between that and a "single path."

Re: question 'bout planning

Posted: Fri Feb 22, 2008 5:32 pm
by Silas
sorry bout the confusion. what i meant by single path is two hubs with a single connection, instead of two connections to a single hub.

and elfie, i tried that. it dont work. i said that already

Re: question 'bout planning

Posted: Fri Feb 22, 2008 5:36 pm
by Maveritchell
Silas wrote:sorry bout the confusion. what i meant by single path is two hubs with a single connection, instead of two connections to a single hub.
That's what I thought. Which still begs the question:
What's the difference between a "single path thing" and an "unconnected path?"

Re: question 'bout planning

Posted: Fri Feb 22, 2008 6:24 pm
by Silas
sorry i didnt think this would really be such an issue. there is no difference, as they are the same thing. i meant i made two hubs connected, then made another pair somehwere else that did not work. i edited my other post to make this a little more clear

Re: question 'bout planning

Posted: Fri Feb 22, 2008 7:52 pm
by Maveritchell
I see what you're saying, now. I wouldn't get too worried over planning, since the BF2 AI are pretty simple. Just make your entire planning setup, making sure it goes over command posts (AI want to go to these, obviously). I think once you've got everything set up, you'll find that it works fine. (By the way, there is no "original planning" like you mentioned in your first post. On the default map the AI just run straight for the command posts, or if it's assault, they just stand around.)

Re: question 'bout planning

Posted: Sat Feb 23, 2008 3:56 pm
by Silas
yeah, i think i know what the problem is. i was trying to get the units to move on paths unrelated to cps. maybe thats my problem. i dunno, ill try again later. thanks for the help