Problems while exporting to msh in XSI
Posted: Sat Aug 12, 2017 6:04 am
I started messing around with exporting obj`s to msh`s and surprisingly I got really far. Exporting my own models into BF2 is something I`ve wanted to do for a while, but I`m having some problems that I don`t quite know how to fix.
Here`s what I did -
I altered a Galactic Marine obj model in Cinema 4D and hit file/export/Wavefront OBJ (*.obj), it successfully saved it as an obj, when I import it into Cinema 4D to check it, it has it`s textures but it seems to be flipped around or something, the belt on the chest plate is on the right side instead of the left, and the textures that were on one side are on the other. I go ahead and import it into XSI anyway and it has no textures, I add them in (through XSI) and go to the ZE Tools tab and export msh button. It works but when I put it into the msh viewer, it has no textures. So the 2 things I need help with solving are:
1. How do I stop the model from being flipped?
and
2. How do I convert it to msh with its textures?
Here`s what I did -
I altered a Galactic Marine obj model in Cinema 4D and hit file/export/Wavefront OBJ (*.obj), it successfully saved it as an obj, when I import it into Cinema 4D to check it, it has it`s textures but it seems to be flipped around or something, the belt on the chest plate is on the right side instead of the left, and the textures that were on one side are on the other. I go ahead and import it into XSI anyway and it has no textures, I add them in (through XSI) and go to the ZE Tools tab and export msh button. It works but when I put it into the msh viewer, it has no textures. So the 2 things I need help with solving are:
1. How do I stop the model from being flipped?
and
2. How do I convert it to msh with its textures?