1. Is it possible to make a weapon fire automatically and constantly without the user pressing a button?
2. Is it possible to make said weapon not interfere with the primary fire? I've noticed that when you're using a secondary weapon you can't use the primary one at the same time. Is there a way to change that?
3. How would I go about making a weapon not use any animations when firing? I've tried leaving SoldierAnimationBank blank for the weapon, but that wasn't a good idea.
If it helps you understand what I'd like, the concept for my weapon is this. I've got a flaming torch in the units offhand, and I'd like it to generate its own light. I've got the basic concept in action, but there's a few hiccups with firing the weapon. I'd like it to always be generating light without the users input, and without the rifle fire animation being shown (my weapon uses the rifle animationbank because I don't really know what better one to give it).



