State("DASHFLIP")
{
Posture("Stand");
Animation("stand_dashflip_full");
EnergyRestoreRate(0);
RestartAnimation();
MustShowOneFrame();
AlignedToThrust();
Sound("saber_swing", 8, "Frames");
Duration(0.725, "Seconds");
AnimatedMove()
{
VelocityZ(1.0);
VelocityX(0.0);
VelocityY(12.0);
VelocityFromThrust(5.0);
VelocityFromStrafe(3.0);
}
TurnFactor(0.3);
GravityVelocityTarget(12.0);
InputLock("All", "!Thrust");
Attack()
{
AttackID("Dash2");
DamageTime(5, 21, "Frames");
DamageLength(2.5);
DamageWidth(1.0);
Damage(600);
Push(2.0);
}
Transition("IDLE");
}