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Re: Conversion Pack 2.2 Patch (Public Release)

Posted: Fri Mar 27, 2009 3:40 pm
by darthtyren
supreme_commander wrote:How do you activate kit fisto's melee move?
Press Primary Attack then immediately activate Jedi Deflect(lightsaber block). After that, keep pressing Primary Attack.

ex. The default controls are:
L Mouse-Mouse Scroll(or f)-L Mouse-L Mouse

Hope that helped.

Re: Conversion Pack 2.2 Patch (Public Release)

Posted: Sun Apr 05, 2009 6:38 am
by [TFA]Padawan_Fighter
Is there a way to let other people use fake console on your server? like an admin system?

Re: Conversion Pack 2.2 Patch (Public Release)

Posted: Sun Apr 05, 2009 7:22 am
by darthtyren
Why is Raxus Prime missing Conquest and Hero Assult after installing the 2.2 Patch?

Re: Conversion Pack 2.2 Patch (Public Release)

Posted: Sun Apr 05, 2009 7:31 am
by Frisbeetarian
May I direct you to the same exact question you asked 3.5 days ago that was already answered.
http://www.gametoast.com/forums/viewtop ... 15#p310115

Re: Conversion Pack 2.2 Patch (Public Release)

Posted: Mon Apr 06, 2009 2:27 pm
by sampip
Hmmm. I'm really behind on conversion packs, i don't have any, most patches don't tend to work on my version of the game, but where can I get the 2.0, and do I need any others to get that one?

Re: Conversion Pack 2.2 Patch (Public Release)

Posted: Mon Apr 06, 2009 4:25 pm
by [TFA]Padawan_Fighter
sampip wrote:Hmmm. I'm really behind on conversion packs, i don't have any, most patches don't tend to work on my version of the game, but where can I get the 2.0, and do I need any others to get that one?

No. And it's at Filefront.

Re: Conversion Pack 2.2 Patch (Public Release)

Posted: Mon Apr 06, 2009 8:08 pm
by darthtyren
Frisbeetarian wrote:May I direct you to the same exact question you asked 3.5 days ago that was already answered.
http://www.gametoast.com/forums/viewtop ... 15#p310115
Sorry, didn't understand the quote.

Re: Conversion Pack 2.2 Patch (Public Release)

Posted: Mon Apr 06, 2009 8:31 pm
by Nihillo
His statement means you already asked that same question before, in another thread. Then he provided a link to the aforementioned thread.

Re: Conversion Pack 2.2 Patch (Public Release)

Posted: Mon Apr 06, 2009 10:54 pm
by Frisbeetarian
He's saying he didn't understand the quote in the other topic, to which I would respond that he should have asked for clarity in the other topic then. That is neither her nor there now. What I meant by quoting that is that certain modes were cut to make space for more missions. The quoted list shows that the modes you ask about are a part of those cut.

Re: Conversion Pack 2.2 Patch (Public Release)

Posted: Tue Apr 07, 2009 8:53 am
by darthtyren
Sorry about that. My fault. I forgot what forum I was in. I was going to ask for clarity in the other forum, but I saved this one to my Web Favorites. By the way, thanks. I now know that Uber is better.

Re: Conversion Pack 2.2 Patch (Public Release)

Posted: Tue Apr 07, 2009 6:28 pm
by [RDH]Zerted
[TFA]Padawan_Fighter wrote:Can you get other people to use fake console on your server, like an admin system?
You don't need to ask twice. GT isn't always a fast moving forum. Give it at least a week. Your second post has been deleted.

No, the fake console cannot send any info to a server. The only way you can do that is by grabbing all the player names and checking to see if they have a certain string in their name. As an example, all RDH clan members use RDH tags, so the server could look for all RDH players an make them start out with poison in-order to even out the match.

If you want to use fake console commands on a dedicated server, you have to do them as custom server scripts. The v1.3 documentation has info on how to create those.

Re: Conversion Pack 2.2 Patch (Public Release)

Posted: Wed Apr 08, 2009 8:13 am
by [TFA]Padawan_Fighter
Ok, sorry :oops:



*EDIT*Also, can it work on a dedicated server (using Server Manager of course)?

Re: Conversion Pack 2.2 Patch (Public Release)

Posted: Mon Apr 13, 2009 10:07 pm
by [RDH]Zerted
Yes, I believe it can. It is only useful for custom server scripts, as you can't get into the pause menu when running a dedicated server. I think it was the RO clan that was using a custom server script to spawn certain players as local units, such as ewoks or gamorrean guards. You can do a lot more than that with custom server scripts.

Server script mods don't require the players to download them before hand. This is especially useful when most people don't know they exist. Playing as a local and a no name is just great: "That bot is stalking me!" "The AI feels different..." :)

Re: Conversion Pack 2.2 Patch (Public Release)

Posted: Tue Apr 14, 2009 2:13 am
by [TFA]Padawan_Fighter
[RDH]Zerted wrote:Yes, I believe it can. It is only useful for custom server scripts, as you can't get into the pause menu when running a dedicated server. I think it was the RO clan that was using a custom server script to spawn certain players as local units, such as ewoks or gamorrean guards. You can do a lot more than that with custom server scripts.

Server script mods don't require the players to download them before hand. This is especially useful when most people don't know they exist. Playing as a local and a no name is just great: "That bot is stalking me!" "The AI feels different..." :)

Hmm. Well how can you make a custom server script then :? ?

Re: Conversion Pack 2.2 Patch (Public Release)

Posted: Tue Apr 14, 2009 5:43 am
by DarthD.U.C.K.
[RDH]Zerted wrote: If you want to use fake console commands on a dedicated server, you have to do them as custom server scripts. The v1.3 documentation has info on how to create those.

:roll:

Re: Conversion Pack 2.2 Patch (Public Release)

Posted: Tue Apr 14, 2009 7:40 am
by RED51
I was just wondering, how many missions are in the Conversion pack?

Re: Conversion Pack 2.2 Patch (Public Release)

Posted: Tue Apr 14, 2009 7:58 am
by [TFA]Padawan_Fighter
DarthD.U.C.K. wrote:
[RDH]Zerted wrote: If you want to use fake console commands on a dedicated server, you have to do them as custom server scripts. The v1.3 documentation has info on how to create those.

:roll:

Uh huh...I looked in my 1.3 doc folder and found NOTHING about creating custom scripts.

Re: Conversion Pack 2.2 Patch (Public Release)

Posted: Tue Apr 14, 2009 8:21 am
by Taivyx
[TFA]Padawan_Fighter wrote:
DarthD.U.C.K. wrote:
[RDH]Zerted wrote: If you want to use fake console commands on a dedicated server, you have to do them as custom server scripts. The v1.3 documentation has info on how to create those.

:roll:

Uh huh...I looked in my 1.3 doc folder and found NOTHING about creating custom scripts.
I do hate to use this again, but sadly, :roll:

C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\v1.3patch\docs\howtos\Make Custom User Scripts.txt

Re: Conversion Pack 2.2 Patch (Public Release)

Posted: Tue Apr 14, 2009 4:30 pm
by [TFA]Padawan_Fighter
Taivyx wrote: I do hate to use this again, but sadly, :roll:

C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\v1.3patch\docs\howtos\Make Custom User Scripts.txt

No...it's not there :?

Re: Conversion Pack 2.2 Patch (Public Release)

Posted: Tue Apr 14, 2009 8:42 pm
by [RDH]Zerted
Taivyx wrote:C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\v1.3patch\docs\howtos\Make Custom User Scripts.txt
Thats the wrong v1.3 patch version. You need the final v1.3 (r117) patch. r117's files are under addon\AAA-v1.3patch