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Tunnels (Solved)
Posted: Sun Apr 12, 2009 10:23 pm
by RC-1207
I have been trying to make some tunnels in a map I am working on. I am using the tunnels odf and msh from Hoth. Can someone tell me how to make it look like it does in Hoth.
RC-1207
Re: Tunnels
Posted: Sun Apr 12, 2009 11:42 pm
by Null_1138
Please be more specific. What do you mean "make it look like it does in Hoth"? Are you missing textures? Want it to look professional?
Re: Tunnels
Posted: Mon Apr 13, 2009 3:31 am
by sampip
The tunnels already look like Hoth when you load them in to Zero Editor. If you want the terrain to look like snow, go to BF2_ModTools\assets\worlds\HOT\world1 and copy all of the files starting with "hoth_main_". They should all end in tga, or tga.option. Copy them into your world folder, and then in texture mode, in zero editor, you can load them from there, and put them on your map.
Re: Tunnels
Posted: Mon Apr 13, 2009 10:36 am
by Fiodis
The tunnels have no outside collision; that is, the way they are set up, you can walk through the wall into the tunnel from the outside. They are set up this way because they were meant to be used underground only. The tunnel entrances have built-in terrain cutters so that you can enter the tunnel. Note that these terrain cutters are only on the entrances, not the tunnel segments themselves.
Re: Tunnels
Posted: Mon Apr 13, 2009 6:45 pm
by RC-1207
Fiodis wrote:The tunnels have no outside collision; that is, the way they are set up, you can walk through the wall into the tunnel from the outside. They are set up this way because they were meant to be used underground only. The tunnel entrances have built-in terrain cutters so that you can enter the tunnel. Note that these terrain cutters are only on the entrances, not the tunnel segments themselves.
I have managed to use the entrences, but I cannot get another segment lined up with it. The segments always go below the ground and I cannot make it attach to anything
Re: Tunnels
Posted: Mon Apr 13, 2009 6:55 pm
by Fiodis
You have to fiddle around with it in ZE.
Re: Tunnels
Posted: Mon Apr 13, 2009 7:01 pm
by RC-1207
Is there a way I can raise the object?
Re: Tunnels
Posted: Mon Apr 13, 2009 7:05 pm
by Null_1138
You mean height? Yes, when you select the object, hold down C and then the scroll wheel button, which will move it up and down.
Re: Tunnels
Posted: Mon Apr 13, 2009 7:33 pm
by RC-1207
Thanks, I'll try it out
EDIT
Okay. jeez, thanks a million Fiodis and Null, you guys helped a heckle of alot.
Re: Tunnels (Solved)
Posted: Mon Apr 13, 2009 7:34 pm
by Null_1138
Thank you come again. Be sure to read the documentation, too.
Re: Tunnels (Solved)
Posted: Mon Apr 13, 2009 7:37 pm
by Fiodis
Null_1138 wrote:Thank you come again.
Makes it sound like McDonald's. But yes, ask if you have any questions; also check out the FAQ thread in this forum, I think you'll find it extremely helpful.
Re: Tunnels (Solved)
Posted: Mon Apr 13, 2009 7:42 pm
by Null_1138
Fiodis wrote:Null_1138 wrote:Thank you come again.
Makes it sound like McDonald's.
I prefer to think of us as the Burger King to BF2 modding.
FF is the McDonald's, lol.
Re: Tunnels (Solved)
Posted: Tue Jul 07, 2009 7:18 pm
by RC-1207
Null_1138 wrote:Fiodis wrote:Null_1138 wrote:Thank you come again.
Makes it sound like McDonald's.
I prefer to think of us as the Burger King to BF2 modding.
FF is the McDonald's, lol.
Even though, I still prefer the way FF is set up for files, but Burger King, or emmm, GT all the way .