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Re: The Dark Times

Posted: Tue May 12, 2009 10:52 am
by GangsterJawa
Ping wrote:To beat the waves I tend to overuse the charged force repulse alot. Works wonders.
Exactly... :)

Re: The Dark Times

Posted: Tue May 12, 2009 4:33 pm
by Fiodis
GangsterJawa wrote:
Ping wrote:To beat the waves I tend to overuse the charged force repulse alot. Works wonders.
Exactly... :)
I barely ever use Repulse; I find I can do better with Push and lightsabers. Mostly lightsabers.

Re: The Dark Times

Posted: Tue May 12, 2009 7:26 pm
by GangsterJawa
True, push works for a larger area in front of you, however when you are mobbed from all sides (which happens alot) repulse is more effective.

Re: The Dark Times

Posted: Wed May 13, 2009 4:27 am
by masterfaa
GangsterJawa wrote:True, push works for a larger area in front of you, however when you are mobbed from all sides (which happens alot) repulse is more effective.
I agree.

One thing i almost never used lightning.only once or twice.It isn' very effective,i think.i would like it to last longer not just a one shot.

Re: The Dark Times

Posted: Wed May 13, 2009 8:08 am
by Nihillo
Lightning is very powerful, you normally have just one shot but if you charge it up, aim at the right target and successfully hit it, then it's well worth the disvantages.

It's especially useful against heroes and resistant units.

Re: The Dark Times

Posted: Wed May 13, 2009 12:59 pm
by GangsterJawa
Nihillo wrote:Lightning is very powerful, you normally have just one shot but if you charge it up, aim at the right target and successfully hit it, then it's well worth the disvantages.

It's especially useful against heroes and resistant units.
Very true, I found if there was a hero and only 3 or so units surrounding it, and they were around a corner or doorway, charging up lightning and just unleashing it on them is very effective. The disadvantage is an even smaller cone of effect than push, so you have to have it lined up quite well.

Re: The Dark Times

Posted: Sun May 17, 2009 7:51 pm
by Devastator77
All of the force powers have their advantages and disadvantages.
That being said, I really HATE Overheating :P , so I often use force push and light and heavy saber attacks.

Re: The Dark Times (1.0 Release)

Posted: Mon Apr 19, 2010 11:17 am
by Tekkenfreak4
will this mod work with Convo pack 2.0?

Re: The Dark Times (1.0 Release)

Posted: Mon Apr 19, 2010 12:46 pm
by Anakin
i cannot see the trailers.
an Error from Youtube because of the country

Code: Select all

Dieses Video enthält Content von Sony Music Entertainment. Es ist in deinem Land nicht mehr verfügbar. 

Re: The Dark Times (1.0 Release)

Posted: Mon Apr 19, 2010 3:38 pm
by acryptozoo
Tekkenfreak4 wrote:will this mod work with Convo pack 2.0?
yes it will

Re: The Dark Times (1.0 Release)

Posted: Sat Apr 24, 2010 9:33 pm
by inky
Mod is great and everything, but one problem with Holocron mode. When i get the holocron I don't know where to go..... There's no pointers or anything, so I just run around the map until I get a point....Answers?

Re: The Dark Times (1.0 Release)

Posted: Sat Apr 24, 2010 9:36 pm
by Maveritchell
inky wrote:.Answers?
Holocron mode isn't part of this mod. It's part of the Conversion Pack. Holocron mode works by simply holding the holocron for long enough to score.

Re: The Dark Times (1.0 Release)

Posted: Sun Apr 25, 2010 12:42 am
by inky
Oh, right, my bad. Ignore my post.