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Posted: Mon Jul 24, 2006 2:51 pm
by Rpe7
Chriss165 wrote:
Quote:
maybe with the shot of the y-wing, the chaingut or something
nehhh those things are ugly, there should be (ion)lasers
I disagree, I find the repeaters on the Y-wings much more useful than the lasers. I agree with Lolillo on this one : Chaingun on Arc 170 would be awesome !!!
Posted: Wed Jul 26, 2006 5:21 am
by Blackdutchie
altho the gun on y-wing is abit sensitive to movement, a bit slower turn would be better.
Posted: Wed Jul 26, 2006 5:30 am
by Schizo
Rpe7 wrote:I disagree, I find the repeaters on the Y-wings much more useful than the lasers. I agree with Lolillo on this one : Chaingun on Arc 170 would be awesome !!!
Chainguns have absolutely no place in Star Wars. If you ask me, they never should've been in the game in the first place.
Posted: Wed Jul 26, 2006 7:28 am
by Chris165
Chainguns have absolutely no place in Star Wars. If you ask me, they never should've been in the game in the first place.
Now that I agree with you, everything that has chainguns should be changed to lasers
Posted: Wed Jul 26, 2006 8:40 am
by Teancum
Well, I'm scrapping second and third positions on the ARC-170 anyways. It's just not worth the trouble of debugging camera views, etc.
I've got the new shell completed with support for new game types that Zerted added, plus a few of my own. Some of the maps will feature these new modes.
Space Utapau (complete with 2nd Airborne troops) and Space Dreighton Triangle (from Star Wars: Rebel Assault II) will also make an appearance. I figured out a way to knock out a space map in about two hours using existing assets.
Posted: Wed Jul 26, 2006 8:56 am
by Aksel3
Awesome
Tean'! I'm getting more and more excited about this
Mappack each time I look in this topic
By the way, which game modes are you talking about ?
Posted: Wed Jul 26, 2006 10:15 am
by Teancum
-Order 66 (a few Jedi vs Clones)
-VH (VeHicle Mode) which essentially gives enough vehicles for every unit on-field
-TDF (not featured in-game) which is Team Dogfight. It's like the other space modes, but the doors to get into anywhere but the hangars are locked and there's no critical systems to destroy
-Classic Conquest - Play the levels just like BF1. 5 units, no unlockables. BF1 Converted maps will have the exact same vehicles as they did in BF1 (vehicles, etc)
-Racing (not in the pack levels) I'm not sure how Zerted is wanting this one to work. I am just leaving it in from his scripts.
-Holocron (not in the pack levels) Hold onto the holocron for your team to get points.
Posted: Wed Jul 26, 2006 10:21 am
by Hebes24
That sounds
awesome!!!! this pack is getting better and better!!
Schizo wrote:
Chainguns have absolutely no place in Star Wars. If you ask me, they never should've been in the game in the first place.
I heartily agree. Where did they come up with those things anyway?
Posted: Wed Jul 26, 2006 12:59 pm
by Lollilo
wow, more gamemodes! Awesome, Tean'! You talked abour a SPACE UTAPAU, will this map be in the mappack and what about Space Geonosis? very, very, very,... brilliant work!