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Re: The Sentinal-Class Shuttle
Posted: Wed Nov 23, 2005 6:41 pm
by Teancum
Yeah, but I still need to finish a few things before I'll call it 'completed'. I just released it so that mappers could try it out.
Posted: Wed Nov 23, 2005 7:16 pm
by jango232
I WANA SEE ALL OF THEM EVEN THE ONES I HAVE ALREADY USED

Posted: Thu Nov 24, 2005 10:37 pm
by Darth_killer
this sounds cool
Posted: Fri Nov 25, 2005 6:45 pm
by Master_of_Fear
where do you find all that deleted stuff?
I WANT TO KNOW!
pleeeeeeeeeeeease tell me.
Posted: Sat Nov 26, 2005 9:08 am
by Leviathan
In projects such as
Chain Isle or
The Armory...
Posted: Sat Nov 26, 2005 9:35 am
by Master_of_Fear
where did you find all of that deleted stuff i want to use it
Posted: Sat Nov 26, 2005 10:46 pm
by Gynt_Ryles
Most of it can be found in the mod tools assets. Some vehicles, like the Hovernaut and I believe the K-wing, most of the files are missing with the exception of weapons; some, like the Flash Speeder, require a new ODF; and some, like the Dewback, have only trace references. All the props are there, though, like I said, a few lack textures.
I said a while back that I'd post the list of ODFs for the working content, and I'm sorry I have done it yet. I've been really busy lately with school and stuff. I'll have it up before Christmas, though.
Off the top of my head I know the pile of dead jawas is tat_prop_deadjawas in the Tatooine folder.
Posted: Sun Nov 27, 2005 1:22 pm
by Leviathan
It's becoming more and more interesting... Why so many stuffs have been cut off from SWBF ?
Posted: Tue Nov 29, 2005 10:16 pm
by sef0907
I don't know, but I can't get extract to work, I put the file over extract.exe, it computes then nothing..... Does it put the files somewhere?
Posted: Tue Nov 29, 2005 11:28 pm
by Teancum
Anything you extract from the assets you can't use it again. It won't be in a munge-able format, unfortunately.
Posted: Wed Nov 30, 2005 7:59 am
by sef0907
?What do you mean? I'm confused at what to do with chainisle too. I go into the side files drag the imoff file and drag it out over too extract.exe. once again it computes then nothing.....
Posted: Wed Nov 30, 2005 1:53 pm
by Leviathan
Just download the "DataChainIsle.zip" file from psych0fred web-site to get the source files of that map... (Thus, you won't have to use LVL Extractor...)
Posted: Wed Nov 30, 2005 5:28 pm
by Teancum
Okay, I'm locking this topic. I started a new sticky.