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Re: The Battlefront Project: BETA (FULLY UPLOADED)
Posted: Thu Jun 26, 2008 12:10 pm
by Grev
Do I download all four parts for it to work? And is the Patch the entire thing?
Re: The Battlefront Project: BETA (FULLY UPLOADED)
Posted: Thu Jun 26, 2008 3:00 pm
by Syth
Yeah dl all the parts (1-3) and then the patch. The patch is just a fixed mission.lvl that allows freecam to work.
Re: The Battlefront Project: BETA (FULLY UPLOADED)
Posted: Thu Jun 26, 2008 3:18 pm
by AlexSecura
Good Work,Syth
in combination with 1.2 Patch ,its a really great mod
I know its a beta but here some things i found,while playing some maps:
The Schocktroopers dooesnt appear on Mustafar and Deathstar.the 501st does.
Locals are missing
Jedis now cannot capture cp so with shaak ti on Coruscant
Kamino is now very awesome with the new Arc`s.

Re: The Battlefront Project: BETA (FULLY UPLOADED)
Posted: Sat Jun 28, 2008 9:37 pm
by JPI Dictator4life
A long time waiting for even a beta. Cant wait to play.
Re: The Battlefront Project: BETA (FULLY UPLOADED)
Posted: Sun Jun 29, 2008 2:09 pm
by RevanSithLord
Wait, you're still waiting or do you mean that you've waited a long time to play it and the time has finally come to be able to play it?
Anyways -- I'm getting screenshots for backgrounds from this. It's just so awesome.
Re: The Battlefront Project: BETA (FULLY UPLOADED)
Posted: Mon Jun 30, 2008 10:42 am
by I,clone
Does this work with BFX?
Re: The Battlefront Project: BETA (FULLY UPLOADED)
Posted: Mon Jun 30, 2008 11:35 am
by ARC_Commander
Nope. Next version of BFX will be compatible, though. It should be out within two weeks, I'm almost finished.
Re: The Battlefront Project: BETA (FULLY UPLOADED)
Posted: Mon Jun 30, 2008 3:29 pm
by RevanSithLord
That will be awesome.

Then I can play with both of my most favorite mods.

Which I am going to be showcasing in a movie of mine. Will give more info of that later, but it's gonna be awesome... I hope.

Re: The Battlefront Project: BETA (FULLY UPLOADED)
Posted: Wed Jul 02, 2008 10:32 am
by Guest
well, BFX will be compatible with the new convo pack, so heres the question: is this mod going to be compatible with the convo pack
Re: The Battlefront Project: BETA (FULLY UPLOADED)
Posted: Wed Jul 02, 2008 5:13 pm
by RevanSithLord
I believe they said yes about a page back or so.
Re: The Battlefront Project: BETA (FULLY UPLOADED)
Posted: Wed Jul 09, 2008 8:15 pm
by woner11
A few things I noticed, and I'm not sure if its already been said.
-You cannot capture Cps with heroes (I haven't played campaign and they may be different, but it conquest that's how it is.)
-Mos Eisley CW Conquest is missing heroes
-Felucia CW Conquest CIS is missing a hero
-The site mentioned plokoon, and I can't seem to find him, and he's not on Mos Eisley hero assault.
-Zam Wesel (not sure if I spelled that right) is missing her texture
-Obiwan and Anakin are not localized.
-That freecam patch didn't give me the full fakeconsole, but I'll redownload and try again.
Apart from that its amazing.
Re: The Battlefront Project: BETA (FULLY UPLOADED)
Posted: Thu Jul 10, 2008 1:19 am
by Syth
Okay good info. The zam thing is because i have to load her skin, and i think its in the shock trooper side i didnt include by accident. Plo Koon, right now, is only on death star clone wars.
More update:
Vaders heavy attack is dookus heavy, dookus animations are replaced with a new set that uses vader's animations. The jedi geting up fast... didnt work. crapy. i dont know of any way to change the speed of animations with out editing them via XSI (youd think thered be a msh.option line of something). i do agree i need to fix the jedi falling over thing, you cant go anywhere with out having block up.
Re: The Battlefront Project: BETA (FULLY UPLOADED)
Posted: Thu Jul 10, 2008 1:41 am
by woner11
It makes it kinda challenging. Along with the campaign. I'm stuck on Kashykk. More bugs:
-No localized clones in Mygeeto.
-V-wing secondary weapon needs to be localized.
-Whenever I scroll down to get a new primary weapon with darktrooper it crashes to desktop.
-Not sure if its supposed to be this way, but on Felucia campaign, at the point where you normally get Aayla, I got her on my unitllist, but as 250 points to unlock.
-I normally play with volume off, but I decided to turn it on and though the dialogue came across during the beggining and end of each campaign mission, there was no music or sound while actually playing, and on instant action, but this may just be my computer.
That's it. Tell me if you want me to post localization errors.
Re: The Battlefront Project: BETA (FULLY UPLOADED)
Posted: Sat Nov 22, 2008 7:40 pm
by Super_Clone
Sigh, Crash, Bump, boom, bang, the D/L links don't work for any links except the patch link
Re: The Battlefront Project: BETA (FULLY UPLOADED)
Posted: Sat Nov 22, 2008 8:13 pm
by Maveritchell
--------------------------------------------------------------------------------------
Please don't bump topics over 30 days old. It is against
The Rules.
If you're looking for this file, please search for it in the
Links to SWBF-2 Maps + Mods + Sources thread. If you can't find the file in one of the many links there (most links are in the first post) please ask for it in that topic.
Thanks, Staff
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Re: The Battlefront Project: BETA
Posted: Thu Feb 19, 2009 1:44 pm
by Elite_Trooper501
REivEN wrote:Yay finnaly a Beta.

Darn it i can't download something is wrong with filefront but i think for me

i know same when i click on the link it takes me to filefront main page..

Re: The Battlefront Project: BETA (FULLY UPLOADED)
Posted: Thu Feb 19, 2009 2:21 pm
by Maveritchell
How did this topic even get unlocked again? See post two posts up.