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Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Sun Dec 04, 2011 1:05 pm
by Redline
Cerfon Rournes wrote:Sweet job Redline! The textures look great!
Anakin wrote:not possible look at the minimap
Hehe, the Minimap has been edited.
However, I might change It.
Ontopic.
I made new HUD meshs the weapons area, based again on TFU.
Ref
My changes.
Comments?
Nice work dude and thx. Where did you change the position of the mini map?
In which script I can find this?
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Sun Dec 04, 2011 1:07 pm
by Cerfon Rournes
Redline wrote:
Nice work dude and thx. Where did you change the position of the mini map?
In which script I can find this?
Thanks for the comment. All changes were done through HUD work.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Sun Dec 04, 2011 1:10 pm
by Redline
Cerfon Rournes wrote:Redline wrote:
Nice work dude and thx. Where did you change the position of the mini map?
In which script I can find this?
Thanks for the comment. All changes were done through HUD work.
I ask because this would be good for my Space-Ground-Assault maps.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Sun Dec 04, 2011 1:25 pm
by Cerfon Rournes
^Yeah, you can do a great deal of stuff with it.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Sun Dec 04, 2011 2:18 pm
by Lephenix
Excellent work on the HUD, only need more polishing

.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Sun Dec 04, 2011 3:24 pm
by Cerfon Rournes
THEWULFMAN wrote:
Woah. I'm loving the new icons(/ icon positioning) Cerfon, nice job.

Lephenix wrote:Excellent work on the HUD, only need more polishing

.
Thanks Guys.

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Mon Dec 05, 2011 10:01 am
by naru1305
What they all said
a really great work, you have a better overview now i think

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Mon Dec 05, 2011 10:35 am
by Anakin
Yeah the HUd is great.
Can you maybe explain me in an PM how to do something like this??
thx in advance.
btw. is it possible to mak the HUD changes only in 1st perspective?? (without hexediting all 1st perspective msh files.)
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Dec 06, 2011 7:57 pm
by Cerfon Rournes
Anakin wrote:Yeah the HUd is great.
Can you maybe explain me in an PM how to do something like this??
thx in advance.
btw. is it possible to mak the HUD changes only in 1st perspective?? (without hexediting all 1st perspective msh files.)
I mainly followed
RepSharpshooter's tuto In the FAQ
It also helps to have a knowledge of the X, Y, Z plane, and some good XSI/Blender work to make the meshs. Also takes a ton of time..
Not sure if the HUD changes in first person are possible. However, I might be wrong.

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Dec 06, 2011 10:27 pm
by Tears2Roses
This is a flamethrower mdoel im making for my GCW "realism" era mod. Bassically its imps vs rebs with real weapons and blood and scopes. Will get a W.I.P once I finish the flamethrower and localize.
Anyhow, the model:
I need clean the edges/polygons and texture the model, and work on the stock and handle. But the front of it I think is pretty good.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Dec 06, 2011 10:29 pm
by Marth8880
Looks like a pretty good start. Maybe add some detailing to the sides of it and add a pilot flame to the tip of the barrel? Also, that's a pretty small gas canister...

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Tue Dec 06, 2011 11:35 pm
by Cerfon Rournes
Marth8880 wrote:Looks like a pretty good start. Maybe add some detailing to the sides of it and add a pilot flame to the tip of the barrel? Also, that's a pretty small gas canister...

Yeah, it could use some more detail. But good job for a start.

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Wed Dec 07, 2011 6:46 pm
by SpartanA259
A 30. caliber Water Cooled Machine Gun.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Wed Dec 07, 2011 8:56 pm
by Cerfon Rournes
Pretty nice model there.

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Thu Dec 08, 2011 1:19 am
by Noobasaurus
Cerfon Rournes wrote:Pretty nice model there.

Indeed.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Fri Dec 09, 2011 2:11 pm
by Bob
A WIP of a battleship:
Needs aimers, hardpoints and a texture, then I'm done.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Fri Dec 09, 2011 2:40 pm
by Slime615
Anyone else imagining sea battles? I have an Idea how that could be done...
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Fri Dec 09, 2011 2:58 pm
by Bob
Slime615 wrote:Anyone else imagining sea battles? I have an Idea how that could be done...
Me too, therefore I've made a whole series of different ship types. Scout-boat, Flak-, cruise missile-, battle-, artillery-, shield-ship , a frigate and an aircraft carrier/flagship. I showed the battleship because it's the shiny pearl of my collection.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Fri Dec 09, 2011 3:44 pm
by Slime615
I recommend flodding the Map With water, then Makeing the SHips Hover based tanks, that appear to sitting on the water.
All you then need is to make Either the Player spawn as a tank, or Spawn in them, or else have a "harbour"Thats shielded. A Vechile could leave it, but a Person could nt, similar to a Space battle.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Fri Dec 09, 2011 3:47 pm
by Bob
My Idea is a bit different, but let's continue that topic via PMs since it's offtopic.