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Clan Duel Arena v1.0

Posted: Sat Jun 09, 2007 6:00 pm
by Xavious
Clan Duel Arena (Download Link)

The readme sums this map up quite well.
The Readme wrote:Clan Duel Arena

by Xavious/Darth_Maul


Description: This is a map that was requested by a member of my clan, {Rebel}.
The Mos Eisley arena gets boring to host clan duels, etc. in. So, I've put
together this map that includes five unique arenas to enhance your online
dueling experience.

The central main arena is a Yavin 4 arena. (like the one from the BF1 map,
except all the middle ruins and objects are gone.) There are stands overlooking
this arena, so clanmates can watch you duel, and there are healing droids
inside the arena's entrance so you can heal between duels.

The second arena is to one side of the main arena. This is the default Mos
Eisley arena, except without the barge. There are healing droids all over
the rim so you can heal in between duels.

The third arena is intended to be a gun arena. It is covered by many ruins
to use as cover as well as two large temples as bases. The centerpiece of this
arena also makes an ideal dueling ring.

The fourth arena is a large canyon. This arena is intended for vehicle
fighting, and there are four spider walkers to fight with. There are also two
Yavin 4 main temples for use as you see fit.

The final arena is called the Rancor arena. This arena is the standard Mos
Eisley arena with a twist: There are three hungry Rancors in the middle. This
arena makes for a fun, challenging duel.

In addition to the arenas, there is also a cantina, and a cantina basement with
several underground tunnels leading to a Rancor pit.


Installation:
Unzip the folder 'CDA' to your addon folder in the Star Wars Battlefront II
directory. (...Program Files\LucasArts\Star Wars Battlefront II\GameData\addon)
If you do not have an addon folder, create one there.

Start up Battlefront II, and Clan Duel Arena should be on your map select
screen.

Unistallation
To uninstall, remove the 'CDA' folder from your addon folder.


Credits:
{Rebel}Doom for the idea.
Teancum, Vyse, Qdin for any KotOR characters used in this map.
Anyone else who inspired this map in any way.
Image

Image

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Enjoy, and leave feedback!

Posted: Sat Jun 09, 2007 7:01 pm
by Taivyx
This looks very fun.
Unfortunately, I'm not in a clan, but this could prove extremely useful.
I wouldn't be surprised if this turns up in official competitions.
The variety of arenas looks amazing and creative.
Overall, a great job.

Posted: Sat Jun 09, 2007 7:13 pm
by darth_eddy
Cool. im in a clan lol

Read this: http://www.gametoast.com/modules.php?op ... =0&thold=0

Change it or we'll change it for you.


-The Staff (well, two Staff now, I don't know who the other guy is :P)

Posted: Sun Jun 10, 2007 12:14 am
by t551
Is it just me, or have the staff gained some cool new powers in the last few days? Pretty sweet.

Posted: Sun Jun 10, 2007 12:20 am
by phazon_elite
Good map! I have a few suggestions though:

- The terrain around the Mos Eisley arenas are too bright and hurt my eyes, maybe tone it down a bit.

- Sometimes, when I face the entire complex from the Vehicle Duelling Range/Arena or the Gunner Duelling Arena, everything stops for about half a second and a small flash brightens everything up.

- The force powers are kinda repetitive, since everybody has different combinations of push and pull and choke.

- Some sound is missing, namely the music.

Other than that, great map!

- EP-782

Posted: Sun Jun 10, 2007 8:33 am
by MetalcoreRancor
Now, Im all for these kinds of maps, so dont get me wrong, but this map you have made is very similiar in both concept and in variety that my maps offer, but your a more experienced modder then me. I will try this thing out, and I will be critical :P


-Edit-

So upon playing, I have to say its a very well designed layout compared to some of my concepts, and the modded jedi are quite well done.

But, that being said, there is a lack of new force powers. Which is good, but thats where my maps shine. I'll definitly play this map online, but I'm going to say look ahead to my new map Aravore Battle City. Its going to have some very cool new force powers, and it will have GCW with unmodded jedi.

Posted: Sun Jun 10, 2007 10:23 pm
by darth_eddy
DLed it, its pretty cool.

OFF TOPIC: I changed it. Thx for the warning Staff!

Posted: Tue Jun 12, 2007 8:04 am
by Alpha-17
Great map !!I Love that the map is so small and you can fight in a arena ... And it IS very fun

Posted: Wed Jun 13, 2007 8:23 pm
by yankeefan05
O very cool. With some tweaks it could be used as a good mod for the SWBF2 Hero Assualt Speical week.

Posted: Sat Jun 16, 2007 6:15 pm
by ARC_Trooper_phi658
I noticed that your zano cazar unit has infinite force. was it meant to be like that?

Posted: Sun Jun 17, 2007 6:57 pm
by TheRocket
i also found a glitich with the storm trooper w/ the saber.
when he gets attacked just right his top half freezes and he can attack he can run and jump,
(making some pretty funny posions) but he cant attack at all.
also in the basement you have a smallglitich with invisable walls.
ther that that its really good.
small coments
1 the racor should be faceing the door in the basement.
2 the tank battle should have more of a sclection of tanks. (mebby even all of them)

Posted: Mon Jun 18, 2007 1:36 pm
by Xavious
TheRocket wrote:1 the racor should be faceing the door in the basement.
Can't do anything about that. The Rancor is part of the model.

Posted: Tue Jun 19, 2007 8:04 pm
by squid11
Great Map however there are no AI in places other than the central Arena and the GCW characters are named the same as the clone wars.

Posted: Tue Jun 19, 2007 8:25 pm
by Xavious
There are not meant to be AI in any other areas. This is meant to be an online duel map. AI support is just something I threw in at the last minute.