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Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon Mar 26, 2012 8:22 am
by PvtMichaelJCaboose
It's cool, theirs was way better anyway. ;)

Yoda vs Sidious Senate Duel

Posted: Mon Mar 26, 2012 9:44 pm
by captchaossega
Ello. New member here.

I saw evidence somewhere that there was a senate map with a Yoda vs Sidious battle and even heard it had a hunt mode so you could recreate the duel in single player.

Also I've played some maps that had AI Heroes enabled and would like to know which ultilities are the best to mod any downloaded maps to allow the computer to throw their AI hero at you. That was my biggest dissappointment with the PC version. I know of one mod that enables them on the official maps but it doesn't always seem to work and would like to experiment and learn. In case anyone was wondering, I haven't tried modding yet but I believe it's probably simple to enable AI heros on maps once have the right programs to unlock them.

Hope someone can help with either. Thanks.

Capt C. <- No signatures please. -Staff

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Mar 27, 2012 6:56 am
by lucasfart
Welcome to GT!

For all your questions, you might want to head over to the Modding Forum, where all the technical stuff for modding is. Since you're just getting started, I'd recommend reading up on all the docs/basic info topics in that forum. In particular, check out the FAQ, which should have the answers you seek.

For AI Heroes, the topic you want is in the Released Assets, but I'll link you to it to make things easier. :)

HeroSupport Script for modders

But yeah, definitely read up on the basics over in the FAQ before you get onto scripting something like that - while it's relatively easy and well written, I doubt you'd really understand what you're doing, unless you have prior knowledge about LUA scripting.

Also, make sure you download Notepad ++ for this kinda stuff - while it's not necesary, I'd highly recommend using it when you edit lua/other files.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Mar 28, 2012 11:43 pm
by captchaossega
Also, make sure you download Notepad ++ for this kinda stuff - while it's not necesary, I'd highly recommend using it when you edit lua/other files.
I downloaded notepad++ and opened the level files with it but I get a lot of gibberish mixed in with the code, making it very hard to figure out.
I get stuff saying NUL NUL NUL EOT ENQ ETX ACK and lots of weird stuff. Should I use a different ultility or am I doing something wrong?

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Mar 29, 2012 6:23 am
by lucasfart
Technically you are requesting help, but all of this stuff goes in the modding forum. Post over there to get help with any problems you encounter while modding, ok?

In response to your question you don't open .lvl files. You usually open the .lua, .req, .odf and .option files in your mod folder, although there are others. Read all the documentation for the game before you attempt anything like this, ok? You need to learn to swim before you can jump in the deep end!

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Mar 29, 2012 12:41 pm
by Slime615
Can someone export some models in XSI for me?

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Mar 29, 2012 1:50 pm
by Marth8880
Sure, and this time I'll actually get back to you about it! 8D

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sat Apr 07, 2012 4:12 am
by Delta-1035
I do not know if it's possible, but if it is, can someone make a animation set that the trooper is always aiming with the weapon (while walking, while standing, while crouching, etc.)?

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sat Apr 07, 2012 4:28 am
by Marth8880
You could probably actually just replace the stock "idle" animation .msh files with the "aim" (not sure what they're actually called, could check) .msh files and munge a new animation set out of those.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sat Apr 07, 2012 5:56 am
by Bob
Delta-1035 wrote:I do not know if it's possible, but if it is, can someone make a animation set that the trooper is always aiming with the weapon (while walking, while standing, while crouching, etc.)?
I'm pretty sure it is possible, just give me a few minutes.

edit:
Have fun while making your paranoia trooper:
http://dl.dropbox.com/u/69669543/munged.rar

Already tested it, makes your doods aim permanently with rifles, pistols and rocket launchers.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sat Apr 07, 2012 1:11 pm
by Delta-1035
Cool, thanks! :D

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Apr 11, 2012 12:40 pm
by Slime615
Okay - I need a Model exported and Checked. Marth 8880 Had a go, and although He exported it fine, he can't see it in the .Msh Viewer, and Although I can see it in the .msh Viewer, It crashs my Zero Editor when I try to put it as a Prop. Can SOmeone export it for me?

It is Huge, It will become a new Space Map Capital Ship eventualy!, but if anyone can help me with this small pickle first....

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Apr 11, 2012 2:58 pm
by CressAlbane
I had the same issue with ZE; try making a similar model and using that as a ZE substitute.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Apr 11, 2012 3:09 pm
by Slime615
Sorry? A Ze Subsitute? You mean remake the model?

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Apr 11, 2012 3:58 pm
by CressAlbane
Make a similar model, but not the same.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Apr 12, 2012 12:25 am
by THEWULFMAN
Basically Cress is saying highly detailed models with thousands and thousands of polygons will crash ZE.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Apr 12, 2012 12:54 am
by Marth8880
That's the thing: there aren't "thousands and thousands"; there are a few thousand.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Apr 12, 2012 4:12 pm
by Slime615
Basicaly, we have not got the faintest idea what the problem is........

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Apr 12, 2012 5:12 pm
by CressAlbane
I didn't say it was the number of polygons; what I meant was that you could just create a similar model, something to act as a placeholder in ZE. I would try seeing if it works in-game (use a different model for ZE)

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Apr 13, 2012 4:19 am
by Slime615
How would I do that?