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Re: Yavin IV: Plateau
Posted: Mon Mar 14, 2011 2:40 pm
by acryptozoo
agentsmith38 wrote:I'm not sure if anyone has posted this:
When you play the mode Order 66, you spawn as the Empire's Dark Jedi and attempt the Jump-Attack move you lose the ability to attack, jump, force and sprint (I think you lose Sprint, can't remember)
yeah i noticed that idk how to fix that tho :O
will see what i can do about the jedi
@Nova Hawk
will fix all of those
except gun icons seems i cant fix that XD
the crash was probably XL its being very naughty lately
may axe it XD
@THEWULFMAN
ooo.. that sounds cool ill do that XD
my regular night is bad anyways XD
@padawan
yeah im notorious for typing too fast will fix those up

Re: Yavin IV: Plateau
Posted: Mon Mar 14, 2011 2:58 pm
by [Padawan]Helkaan
Maybe you should use FragMe! solution to fix the icons.
Re: Yavin IV: Plateau
Posted: Mon Mar 14, 2011 3:01 pm
by Jendo7
Re: Yavin IV: Plateau
Posted: Mon Mar 14, 2011 4:11 pm
by Deathplayer
here i am...
my first (and so far only) session was kinda weird. the map itself is fine (except for the floating objects etc. as mentioned by other testers), but i could't really see much because i play in 1st person and the grass is just too tall. i recommend making paths for 1st person gamers so you can (at least) see where you're going.
the weirdest part of my session was the crash. after a few minutes of slaughtering alliance troops, the game crashed. no error message. i have no idea what happened. to be honest, i stop playing a game after a crash because it happens too many times with my modded GTA SA and i'm just "very angry"(

) every time it happens.
i think i'll continue testing the map tomorrow and i hope it won't crash.
Re: Yavin IV: Plateau
Posted: Mon Mar 14, 2011 4:14 pm
by acryptozoo
hrmmm weird it never ever crashed for me :S i wonder whats wrong
Re: Yavin IV: Plateau
Posted: Wed Mar 16, 2011 5:36 pm
by sampip
Sorry it's so late:
Well playing the map a second time I can say there is what I make out to be an improvement both in the maps visuals and overall gameplay, however from what your previous beta-testers reported, the same errors are still popping up all over the place, so instead of going over them all as I'm sure everyone else has already done, I'll try to be a little more brief then last time.
As I said, there are some improvements, the top of the plateau certainly looks nicer packed with thick grass, but I think there's too much of it. There's already too much going on in the map in terms of fx and this completely packed space isn't
really necessary.
I did mention this in my previous report, but the foliage on the ground does not disappear when you get close, which I think it should (look at the stock Endor for example). This makes shooting people on the ground very hard, with many trees as obstacles, the grass and bushes may look nice but there needs to be a better way of seeing through it.
One bug I did notice before and again now, is this:
(Just used the same picture as before.)
I did point it out before, shouldn't take too much effort to improve.
The final thing was the cave system was still very buggy. I'm not sure how much effort went into it after your previous reports on it but there was still many bugs. Don't get me wrong, the new lighting looks fanastic, but it's still tedious to walk up, and there are many object placement bugs.
In conclusion, you have improved the map in the basics - eg. visuals and gameplay and it feels a lot nicer to play, but the nitty-gritty stuff that many of your beta-testers pointed out before has still not been completely fixed in this second beta. You should look into really perfecting your map now that it plays and looks well, instead of adding more stuff.
Re: Yavin IV: Plateau
Posted: Wed Mar 16, 2011 5:55 pm
by acryptozoo
Thanks
yeah completely forgot about that texture ill get it on asap
as for the cave yeah i fixed alot of areas that i could see have problems
will triple check for objects/areas that arent placed right
yeah im looking for an appropriate rock foliage to use for the plateau right now and
ill see what i can do with that grass
Re: Yavin IV: Plateau
Posted: Wed Mar 16, 2011 8:11 pm
by Deathplayer
here i am again. unfortunately, it seems like my crash was caused by the game itself, and it's still crashing. i couldn't fix the problem yet.
also, i was in the hospital for two days (just a little collapse, it's ok now), so i couldn't continue testing.
well, to make it short: i withdraw my participation in this map, mainly because of the crash problem. i'm sorry, but i don't know how long it'll take to fix it and i have less time anyway.
good luck, i'm sure the map will be great.
~Deathplayer out. :bobba:
Re: Yavin IV: Plateau
Posted: Sat Mar 19, 2011 8:32 am
by Anakin
great pic
sounds good
Re: Yavin IV: Plateau
Posted: Sat Mar 19, 2011 9:21 am
by skelltor
Ok here is my review with some pics now
1
the fog is a nice idea but I think it could use some work also try to change it where you don't see units that are far away in the fog
2
are words needed?
3
the birds wings are messed up
in the tunnels I think you shoud add more tourchs or make the lighting better
also imo the local side should be allied with the rebels as the imperials are invading and both the locals and the rebels should be trying to escape and survive like the enemy of my enemy is my friend saying.
Re: Yavin IV: Plateau
Posted: Sat Mar 19, 2011 1:13 pm
by acryptozoo
not sure about the fog
but the rest will be simple fixes

thanks for your input

i originally was going to do the locals like that but it wasn't balanced right so i made it like this
maybe there just very very angry at people XD
Re: Yavin IV: Plateau
Posted: Sat Mar 19, 2011 2:08 pm
by skelltor
Ok
"maybe there just very very angry at people XD"

Re: Yavin IV: Plateau
Posted: Sun Mar 20, 2011 2:15 pm
by Anakin
that's GREAT but you have a floating icon
Re: Yavin IV: Plateau
Posted: Wed Mar 23, 2011 3:56 pm
by acryptozoo
okay peoples im days away from release all i need now
is some volunteers to help me localize in other languages
so post if you'd like to help

Re: Yavin IV: Plateau
Posted: Wed Mar 23, 2011 5:22 pm
by Darth_Spiderpig
Spidey reporting in for doing the Austria...erm, German localizes.

Re: Yavin IV: Plateau
Posted: Fri Mar 25, 2011 11:58 am
by Anakin
so spidy was faster...
Re: Yavin IV: Plateau
Posted: Fri Mar 25, 2011 2:37 pm
by acryptozoo
so so far its
darth_spiderpig for german
google translate for the rest XD
Re: Yavin IV: Plateau
Posted: Tue Mar 29, 2011 12:46 pm
by [Padawan]Helkaan
I can do French

Re: Yavin IV: Plateau
Posted: Tue Mar 29, 2011 6:49 pm
by acryptozoo
[Padawan]Helkaan wrote:I can do French

okay

anyone for
spanish and japanese
i can do italian if necessary
RELEASED
