I've just see that It's not working like a blaster with the FireSound = "" code. What is the right code to use?
Thanks for the help
Moderator: Moderators

You want SoundProperty.-------------------------------------------------------------------------------
ClassLabel = "explosion"
-------------------------------------------------------------------------------
SoundProperty = "" : Played when the explosion is spawned
If this explosion produces chunks the following properties can be attached
to all chunks.
ChunkInitialCollisionSound = "" : Played each time the chunk collides with
something.
ChunkScrapeCollisionSound = "" : Played as the chunk slides along another
object.