Page 1 of 1
Modded orbital strike beacon
Posted: Wed Aug 11, 2010 8:21 pm
by skelltor
Somone said that the orbital strike becon coulde be modded so that it works like a posion grenade.I tried it but it doesent work what happens is the unit throws the grenade it hits its target it stays there for its life span than dissapers.Can somone help me get it to work please?
here are my odfs
com_weap_inf_posion_grenade
com_weap_inf_posion_grenade_ord
com_weap_inf_posion_blast_ord
any help woulde be great

Re: Modded orbital strike beacon
Posted: Wed Aug 11, 2010 10:38 pm
by AgentSmith_#27
I've never done this, but shouldn't the classlabel be cannon (I think this is what orbital strike is) as opposed to grenade? That's all I've got for starters anyway
Re: Modded orbital strike beacon
Posted: Wed Aug 11, 2010 11:34 pm
by AQT
In the last ODF try changing the ConeAngle back to 120, the MaxTargets to ten, and NoChaining to one. Having a zero means you want chaining on.
Re: Modded orbital strike beacon
Posted: Thu Aug 12, 2010 8:53 am
by skelltor
yea i want chaining (in effect catching the poision from units nearby) and do you think that changing to numbers back will really fix it? I have encountered a problem like this when i misspelled the exp naame in the ord odf so do i need at least one exp?