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Re: WIP Mygeeto - Tunnel Rats
Posted: Thu Sep 20, 2007 9:56 pm
by RAymo
well, im editting sides right now, but i need help with the imp officer. i dont know wat to do about his texture

Re: WIP Mygeeto - Tunnel Rats
Posted: Thu Sep 20, 2007 10:24 pm
by Penguin
Looks big, better be an XL mode with 2 Rep/Imp/CIS/All sides with 300 units each

(1 player 1 local)
Re: WIP Mygeeto - Tunnel Rats
Posted: Thu Sep 20, 2007 10:59 pm
by RAymo
yep its pretty big
lol ill do it if i can ever finish conquest

Re: WIP Mygeeto - Tunnel Rats
Posted: Thu Sep 20, 2007 11:14 pm
by woner11
This looks amazing I can't wait to download it. I don't know what it is, but these up in the air sort of maps have always turned me on. :greeny:

Re: WIP Mygeeto - Tunnel Rats
Posted: Fri Sep 21, 2007 9:08 am
by Caleb1117
Great new screens, this map has some great atmosphere.
I think custom sides are oft overated, and not nessarry to a good map.
Good Job!

Re: WIP Mygeeto - Tunnel Rats
Posted: Fri Sep 21, 2007 9:15 am
by RAymo
thanks caleb
but im making custom sides because i dont believe that all sides should have equal strengths and such. im making it so that the empire has superior firepower so that the rebels have to use stealth and guerilla warfare tactics. i also lowered the health of heroes to that of a basic soldier. i dont understand why they have more health than wookies

. well i dont wanna give too much away, but after i finish some new skins, ill post the rebel side up

Re: WIP Mygeeto - Tunnel Rats
Posted: Sat Sep 22, 2007 10:53 pm
by caboose=SotG=
it would be prety cool w/ starfighters
