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Super Chaingun
Posted: Sat Apr 21, 2007 4:45 pm
by BF2-Master
I am trying to make a Super-Chaingun for my map. Basically no reload so it just keeps shooting until you let go of the button.
Sorry, I've never messed with weapons before. :oops:
RE: Super Chaingun
Posted: Sat Apr 21, 2007 5:23 pm
by phazon_elite
......Wouldn't the regular chaingun do that?
- EP-000782
RE: Super Chaingun
Posted: Sat Apr 21, 2007 5:26 pm
by YankFan1950
no it wouldn't it over heats but I have made a super one it fires rockets (like a rocket launcher) but at the speed of a chaingun bullet and at the clip of a chaingun so it fires about 250-400 rockest per clip. (but it overheats) I could send u the .odf is u want.
RE: Super Chaingun
Posted: Sat Apr 21, 2007 5:31 pm
by phazon_elite
Oh, so no overheating? You said reload, not overheat, so it confused me.
In order to get rid of any heat properties, you can do this:
Code: Select all
// HeatRecoverRate = "0.25"
// HeatThreshold = "0.2"
// HeatPerShot = "0.020"
Find the properties in com_weap_inf_chaingun, and just add those slash marks.
- EP-000782
Posted: Sat Apr 21, 2007 6:20 pm
by YankFan1950
no it overheats
Posted: Sat Apr 21, 2007 6:23 pm
by Darth_Z13
What phazon posted removes the overheating.

Posted: Sat Apr 21, 2007 6:24 pm
by -_-
Make your HeatPerShot ridiculously low, and make HeatRecoverRate extremely high. Common sense.
Posted: Sat Apr 21, 2007 6:24 pm
by phazon_elite
Then delete the lines.
EDIT: Whoops, I didn't refresh, so I didn't see your posts. Sorry
- EP-000782
Posted: Sat Apr 21, 2007 7:00 pm
by YankFan1950
yes i no i'm just sayin wat mine does
Posted: Tue Apr 24, 2007 3:52 pm
by Qdin
does or doesn't? O.o