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Adding a FAMBAA SHIELD?

Posted: Sat Jan 08, 2005 10:09 pm
by Lord_Bandu
Whats the process of adding a big domed shield like the 1 in the historical naboo map?


so far i have put "nab_bldg_fambaa_shield"); in the ReadDatafile. I have taken the bldg_Fambaa_shield .odf and put it on my map and next to it i have put the bldg_Fambaa_shield.odf .

When i go into SPTest theres 2 Fambaa's there but no Domed Shield thing ....what am i missing / doing wrong ???

RE: Adding a FAMBAA SHIELD?

Posted: Sun Jan 09, 2005 12:39 pm
by Lord_Bandu
do i need to make a SetMemPool for it? do i need to put a fambaa shield odf AND a fambaa Generator odf on my map ?


this is my req file as it is now :

ucft
{
REQN
{
"config"
}

REQN
{
"class"
"nab_bldg_fambaa_generator"
"nab_bldg_fambaa_shield"
}

REQN
{
"texture"
"Nab_map"
}


REQN
{
"texture"
"platform=pc"

}

REQN
{
"path"
"Nab"
}
REQN
{
"congraph"
"Nab"
}
REQN
{
"envfx"
"Nab"
}
REQN
{
"world"
"Nab"
}
REQN
{
"prop"
-- "Nab"
}
REQN
{
"boundary"
"Nab"
}
REQN
{
"config"
-- "flyerspray"
-- "walkerstomp"
-- "hailfire_wake"
-- "dustwake"
}

}


but i still dont have a shield

RE: Adding a FAMBAA SHIELD?

Posted: Sun Jan 09, 2005 4:10 pm
by Lord_Bandu
also what can be causing this texture problem :

http://img.photobucket.com/albums/v326/ ... boo3sp.jpg
http://img.photobucket.com/albums/v326/aldro/naboo2.jpg
http://img.photobucket.com/albums/v326/aldro/naboo4.jpg

i have typed nab1_detail.tga in the detail box in zeroedit .

Posted: Sun Jan 09, 2005 6:56 pm
by PR-0927
Try changing the tile size.

- Majin Revan

Posted: Sun Jan 09, 2005 7:19 pm
by Lord_Bandu
iv changed tile ranges (even to 1) but it still looks blurry

Posted: Sun Jan 09, 2005 7:21 pm
by Lord_Bandu
think i might just start the textureing again , but, i doubt there will be any change