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Re: Space Coruscant (Battle over Coruscant)

Posted: Thu Apr 07, 2011 10:30 am
by THEWULFMAN
Anakin wrote:Ok i see


but something is missing there in the map are less lightning less fire and less fighters. If there are so lot of venators .... you need more starfighter
Translation
Ok, I see,

But something is missing in this map. You need more lighting, like the way all the ships have in that screenshot. You need more turrets firing laser bolts, to simulate the battle. And since there are so many ships, you need alot of fighters.

Re: Space Coruscant (Battle over Coruscant)

Posted: Thu Apr 07, 2011 10:52 am
by Anakin
thx :wink:

Re: Space Coruscant (Battle over Coruscant)

Posted: Fri Apr 08, 2011 9:14 am
by stardestroyer001
I agree, I need more turrets. I'm also trying to get as many fighters out there as possible.

Re: Space Coruscant (Battle over Coruscant)

Posted: Sun Apr 10, 2011 9:38 am
by modmaster13
Looks promising. :thumbs:

Re: Space Coruscant (Battle over Coruscant)

Posted: Sat Apr 23, 2011 5:24 pm
by Alpha347
You cannot believe me, but I had just read all 20 pages of topic.

Well, most part of them. See all screenies and most infos anyway.

It is great. No other words I can find.


I always be very unsatisfied with stock coruscant map.

This is the realization of our deepest dreams. Never thought such things to be possible.

You are doing a great work.


(are you still doing? not clear at all, you told about cancelled project before)

Anyway, thanks for your effort, good luck and in case good work. :wink:

Re: Space Coruscant (Battle over Coruscant)

Posted: Sat Apr 23, 2011 10:33 pm
by stardestroyer001
@Alpha347: Thanks very much for your praise. Just wait until this:
UPDATE: Space Coruscant v0.52 Beta is now available for download! :runaway:
Download link:
https://rapidshare.com/files/458896723/ ... 52BETA.rar

Notes:
-I had to do this from a backup from right after 0.51 so it isn't perfect.
(aka "It's Playable!")
-Yes there are holes in the Invaded Venator, I'm working on that :)
-You'll notice some anims. I finally got them to work!

EDIT: I can't remember if I placed all the anims in this update, for sure they'll be there in 0.53 or something.

Re: Space Coruscant (Battle over Coruscant)

Posted: Sun Apr 24, 2011 4:49 pm
by Deathplayer
it's an update! (insert admiral ackbar face)

thanks a lot, i'll be finished soon! :D

Re: Space Coruscant (Battle over Coruscant)

Posted: Sun Apr 24, 2011 6:28 pm
by JadenWolf32
As you already said, it didn't changed many things after 0.51, but the anims are cool!
The holes really are disappointing, so are the turrets XD(shooting inside the Venator hangar, when I land as a Droid, as are other turrents wich... don't do anything). But the maps still awesome, specially for the fact that the cruisers are really next to each other and you can really get the feeling of EpIII. :thumbs:

Re: Space Coruscant (Battle over Coruscant)

Posted: Mon Apr 25, 2011 9:37 am
by Deathplayer
okay, i played the map again :) . i think there's a bit more action in this version, but i'm not sure. i died a few times trying to get into the invisible hand. that means the main action is around the IH and the lucrehulk with hangar, there's not much going on around the spawn points except for the 'ground battle' and a few auto turrets. i think another providence cruiser in the middle of the map would change that. there's too less battle in general, but that's nothing new :lol: . also, all three republic CPs are placed at the top of the battle. that's pretty boring, you should place one CP in the middle of the battle.

yeah, that's it (for now). i'm too lazy to write more and i think this should do it anyway.

Re: Space Coruscant (Battle over Coruscant)

Posted: Mon Apr 25, 2011 3:07 pm
by JadenWolf32
Deathplayer wrote:okay, i played the map again :) . i think there's a bit more action in this version, but i'm not sure. i died a few times trying to get into the invisible hand. that means the main action is around the IH and the lucrehulk with hangar, there's not much going on around the spawn points except for the 'ground battle' and a few auto turrets. i think another providence cruiser in the middle of the map would change that. there's too less battle in general, but that's nothing new :lol: . also, all three republic CPs are placed at the top of the battle. that's pretty boring, you should place one CP in the middle of the battle.

yeah, that's it (for now). i'm too lazy to write more and i think this should do it anyway.
Totally agree with DeathPlayer that if the Venator and the Lucrehulk were placed near to the middle it would have more action..maybe a way to destroy the would be a nice touch :).
Or maybe, instead of making the Venator Destructable by the outside, the CIS forces could have a way to destroy it from the inside...or maybe shut its hangar doors...or inflict some sort of damage for the republic, it would anyway be awesome to do something like that. Of course that's all if you're willing to skip a bit of the canonical purpose of the map(wich I suppose it has :P ).
I was also thinking you could add an interior to the IH.

Re: Space Coruscant (Battle over Coruscant)

Posted: Mon Apr 25, 2011 5:29 pm
by Alpha347
JadenWolf32 wrote:maybe a way to destroy the would be a nice touch :).
Or maybe, instead of making the Venator Destructable by the outside, the CIS forces could have a way to destroy it from the inside...or maybe shut its hangar doors...

I was also thinking you could add an interior to the IH.
I agree.


Maybe making it destructable from exterior is more canonical, as any ship can logically be destroyed (proof me the opposite by reporting a source saying there is an immortal one).

The idea of placing bomb(s) in key points in succession could also add more variation to gameplay.

The hangar doors idea is pretty good, I always hoped for something like this.

Re: Space Coruscant (Battle over Coruscant)

Posted: Mon Apr 25, 2011 6:55 pm
by stardestroyer001
Alpha347 wrote:
JadenWolf32 wrote:maybe a way to destroy the would be a nice touch :).
Or maybe, instead of making the Venator Destructable by the outside, the CIS forces could have a way to destroy it from the inside...or maybe shut its hangar doors...

I was also thinking you could add an interior to the IH.
I agree.


Maybe making it destructable from exterior is more canonical, as any ship can logically be destroyed (proof me the opposite by reporting a source saying there is an immortal one).

The idea of placing bomb(s) in key points in succession could also add more variation to gameplay.

The hangar doors idea is pretty good, I always hoped for something like this.
-Destroyable capships: I would agree for complete realism, but if every ship could be destroyed, there wouldn't be a fleet battle. ;)
-Shutting hangar doors: I'm trying to do that with the Invisible Hand;shooting the thingamajiggy causes the shield to lower and the doors to shut. However, something's not working and when you destroy the thingamajiggy (I think it's called ingame "Well, haven't you noticed the shields are still up?!?!") nothing happens. But shutting the Venator doors and causing ships that launch to crash and explode would be funny.
-Destructible exterior: Don't know if I can do that.
-Bombs: Good idea, I'll use that in a sequel. I'm planning for Invisible Hand to have a nondetailed interior in this map, so the sequel (special ops in Invisible Hand) will have a fully detailed interior.

Re: Space Coruscant (Battle over Coruscant)

Posted: Mon Apr 25, 2011 8:38 pm
by JadenWolf32
stardestroyer001 wrote:
Alpha347 wrote:
JadenWolf32 wrote:maybe a way to destroy the would be a nice touch :).
Or maybe, instead of making the Venator Destructable by the outside, the CIS forces could have a way to destroy it from the inside...or maybe shut its hangar doors...

I was also thinking you could add an interior to the IH.
I agree.


Maybe making it destructable from exterior is more canonical, as any ship can logically be destroyed (proof me the opposite by reporting a source saying there is an immortal one).

The idea of placing bomb(s) in key points in succession could also add more variation to gameplay.

The hangar doors idea is pretty good, I always hoped for something like this.
-Destroyable capships: I would agree for complete realism, but if every ship could be destroyed, there wouldn't be a fleet battle. ;)
-Shutting hangar doors: I'm trying to do that with the Invisible Hand;shooting the thingamajiggy causes the shield to lower and the doors to shut. However, something's not working and when you destroy the thingamajiggy (I think it's called ingame "Well, haven't you noticed the shields are still up?!?!") nothing happens. But shutting the Venator doors and causing ships that launch to crash and explode would be funny.
-Destructible exterior: Don't know if I can do that.
-Bombs: Good idea, I'll use that in a sequel. I'm planning for Invisible Hand to have a nondetailed interior in this map, so the sequel (special ops in Invisible Hand) will have a fully detailed interior.
-I'm not saying that every ship should be destroyable just some of em' as the Venator & the Lucrehulk.
-(OFFTOPIC)Glad u liked the Hanger e Bombs Idea, If I could mod, I would have already made a Space map(I love those!!!)(OFFTOPIC)
-Indeed, I just played and destroyed the...thingamajiggy( :funny2: ) and the shields didn't lower(Ani & Obi died)
-Also as I always say for Space Maps, why don't you try(when the concept of the map is finished(position ships, etc), inserting different ship models such as Dragonum's(The Stock Munificent is repulsive!).
-With different models it would be a nice try to put the famous "Reccusant crashing into Munificent" pic.....having issues to upload picture... http://starwars.wikia.com/index.php?tit ... tofCor-jpg (also note another thing important that almost nobody crtiticize, the proportion between Lucrehulk & Venator)
-Liked the position of some ships like if they were "falling"(in space, well u got it)
stardestroyer001 wrote:-Bombs: Good idea, I'll use that in a sequel. I'm planning for Invisible Hand to have a nondetailed interior in this map, so the sequel (special ops in Invisible Hand) will have a fully detailed interior.
- "Mesaa like yousa idea, meesa eager for beta!"
-Good luck in fixin' the floating icons e hull holes :P .

Re: Space Coruscant (Battle over Coruscant)

Posted: Wed Apr 27, 2011 2:15 pm
by 212Trooper
Yaiiiii nice uptade^^


Really nice map! I special like the republic Venator hangar :D



I hope (I'm sure) you now that that some of the corridors in the capital ships ends into space^^

I hope you will change this :thumbs:

Re: Space Coruscant (Battle over Coruscant)

Posted: Tue May 17, 2011 3:32 pm
by stardestroyer001
Yes, I know there are corridors that are going into space, I'm fixing those :)

UPDATE:
-Lots more anims! The battle is starting to look more realistic, although there is a lot more work to be done.
-Beginning to filter out unused objects to shave off the large file size. (It's 250MB+)
-Sky has been corrected a bit. Not so dark anymore.
-Going to play around with the lighting to get a more realistic effect.
-The next update will be version 0.6! :runaway:

*I will post new screenshots soon.*

Re: Space Coruscant (Battle over Coruscant)

Posted: Tue May 17, 2011 4:01 pm
by Cerfon Rournes
Nice update. :) Can't wait for those pictures...

Re: Space Coruscant (Battle over Coruscant)

Posted: Tue May 17, 2011 4:42 pm
by clonecommandomerc
Can you maybe perhaps pleeeeeeeeeeeeeease make rom for another beta'r i really want to beta e-mail me if ican thanks. :bowdown:

Re: Space Coruscant (Battle over Coruscant)

Posted: Tue May 17, 2011 6:08 pm
by THEWULFMAN
I finally got around to beta testing, and I have to say, I was a bit disappointed :?

PRO: The way the ships are arranged in the battle really gave me a sense of the battle on ROTS, all except for...
CON: Lack of turrets. This doesn't feel like a space battle to me at all, I am not threatened when I am flying around by any turrets, and the ships are not firing at each other. I am more likely to believe this is a convoy of allied ships flying through space, rather than 2 forces in a climatic battle.
PRO: I liked the idea of the second level in the Republic hanger, with the 2 extra ARC-170s, while the stock kamino textures and the model that even in the stock game uses a low rez texture did detract from the feel of it.
CON: The 'ground battle'. I dont feel this was necessary, and all it served to me was cause me lag. I dont play space battles for ground battles, at least not for a 'ground battle' inside a ship like that.
CON: The single acclamator. I didnt see much point to this, and the fact that you have a CIS hanger, makes it impossible to get back into the ship after you have left.
CON: Stock weapons on fighters. I feel these should be changed up more, make it feel a bit more unique and fun perhaps.
CON: The Sentinel Class Shuttle. Not only does this not fit, it should be the stock imp shuttle, it is nigh impossible to control. The weapons are underpowered and the controls are unresponsive at best.

I feel, if your going to make The Battle of Coruscant, which was such an epic space battle, you need to make people feel they are in an epic battle.
T think this map has promise, but needs work. I understand this is a beta, and still has work to do. I in no way want to discourage you, I just want you to make the best map you can. I feel this is below your ability.
Keep up the good work , and I will be keeping an eye on this map.

Re: Space Coruscant (Battle over Coruscant)

Posted: Tue May 17, 2011 8:06 pm
by ShadowWing
What I saw:

-In some places, the floors didn't meet the walls, and the wall's didn't meet the ceiling, and space could be seen between the gaps.

-In one of the Republic destroyers, one can teleport to the bridge (or command salon?) but not back to the corridors.

-Every other time I played the map, it crashed.

-In many areas in the interior, the corridors just ended into space, without a wall.

-In the garbage chute in one of the Republic destroyers, one needs to roll to get in it, and one cannot get out using the same method (or at all), because of the chute's uphill slope.

-Some turrets are floating in space and not being attached to a frigate or destroyer.

Re: Space Coruscant (Battle over Coruscant)

Posted: Tue May 17, 2011 11:11 pm
by clonecommandomerc
sorry for asking too beta when you already had as many as you need so i apolagize :oops: