Page 5 of 8
Re: BF2 Limitations (FAQ)
Posted: Fri Apr 02, 2010 3:51 pm
by Darth_Squoobus
I'm sorry to bump, but how many units can you have in a vehicle at once?
Re: BF2 Limitations (FAQ)
Posted: Fri Apr 02, 2010 4:10 pm
by genaral_mitch
I've seen eight.
Re: BF2 Limitations (FAQ)
Posted: Fri Apr 02, 2010 4:36 pm
by skelltor
Um y dose the grappling hook not work?
Re: BF2 Limitations (FAQ)
Posted: Fri Apr 02, 2010 4:36 pm
by Darth_Squoobus
genaral_mitch wrote:I've seen eight.
Well then, I'm going to feel rather sad about only being able to put 8 guys in a consular-class corvette.
Re: BF2 Limitations (FAQ)
Posted: Fri Apr 02, 2010 4:45 pm
by genaral_mitch
That's about how many crew members it takes to run it.
Re: BF2 Limitations (FAQ)
Posted: Fri Apr 02, 2010 4:49 pm
by RogueKnight
Darth_Squoobus wrote:genaral_mitch wrote:I've seen eight.
Well then, I'm going to feel rather sad about only being able to put 8 guys in a consular-class corvette.
You can probably throw in more, I don't think anyone knows the limit.
Re: BF2 Limitations (FAQ)
Posted: Fri Apr 02, 2010 4:50 pm
by Maveritchell
RogueKnight wrote:I don't think anyone knows the limit.
It rhymes with "wait" and it's somewhere between seven and nine.
Re: BF2 Limitations (FAQ)
Posted: Fri Apr 02, 2010 5:29 pm
by Teancum
skelltor wrote:Um y dose the grappling hook not work?
The code was removed from SWBF2.
Re: BF2 Limitations (FAQ)
Posted: Fri Apr 02, 2010 5:45 pm
by Darth_Squoobus
Teancum wrote:skelltor wrote:Um y dose the grappling hook not work?
The code was removed from SWBF2.
Why did they do that?
Re: BF2 Limitations (FAQ)
Posted: Fri Apr 02, 2010 5:55 pm
by skelltor
Teancum wrote:skelltor wrote:Um y dose the grappling hook not work?
The code was removed from SWBF2.
Is there any way to add it back in?
Re: BF2 Limitations (FAQ)
Posted: Fri Apr 02, 2010 6:39 pm
by RED51
Unless your a good hacker, no, that part of the game is hard coded. Mav made a teleporter that mimicked the grapple effect for his Rebel Ops maps, but you can't have true grapple in BFII.
Re: BF2 Limitations (FAQ)
Posted: Fri Apr 02, 2010 6:56 pm
by Darth_Squoobus
RED51 wrote:Unless your a good hacker, no, that part of the game is hard coded. Mav made a teleporter that mimicked the grapple effect for his Rebel Ops maps, but you can't have true grapple in BFII.
*sigh* Then we'll just have to wait for it in BF3.
Re: BF2 Limitations (FAQ)
Posted: Fri Apr 02, 2010 8:37 pm
by Teancum
Programmers will often remove code that gets deprecated (in other words, is no longer used) when it breaks, or simply for cleanliness' sake. It also could have been removed because it conflicted with something else, which, in my experience is more than likely the case. When it comes down to it they have a deadline to fill so when it gets close and they're working 80 hour weeks to get a game out a lot of stuff gets cut. It's just the nature of the business.
Re: BF2 Limitations (FAQ)
Posted: Sat Apr 03, 2010 1:01 am
by vampire_lord
Wait... was there a grappling hook on BF1? you don't mean the Snowspeeder's do you? I have the game (got it after BF2) and there is so much aside from a lot of sound effects that are absent from the second, who has a grappling hook in BF1?
Re: BF2 Limitations (FAQ)
Posted: Sat Apr 03, 2010 1:32 am
by AQT
The grappling hook was an unused weapon and released with the SWBF1 assets.
Re: BF2 Limitations (FAQ)
Posted: Sun Apr 04, 2010 2:02 am
by vampire_lord
I see, it would have been great for something like deployment of AT-ATs and the like, although I like some BF1 stuff I'd rather deal with BF2's limitations, my only complaint is the total absence of prone possition and both game's inhability to jump and shot for non-jet units... oh and the lack of support for XSI mod tools.
Re: BF2 Limitations (FAQ)
Posted: Sun Jul 25, 2010 9:11 am
by Sky_216
Sorry for bump if this is unnecessary, but thought I'd mention this....
•Every dispensable turret on the map uses the same weapon as the last loaded dispensable turret in the Lua.
...has quite a few simple work arounds. The one I'm using atm is having a side that loads all the dispensable turrets as classes (through req files), loading that side in the lua before the other sides, and having the various dispenser weapons dispense those (already loaded in the lua) turrets (eg shield generator, gun turret, bacta dispenser, missile turret etc).
Re: BF2 Limitations (FAQ)
Posted: Sun Jul 25, 2010 9:39 am
by skelltor
ohh i did not think of that sky.So if i make a side and make an req for the com_bldg_inf_autoturret and add it in my side req or a new turret side i can load more than one turret? or is there more stuff i need to do?
Re: BF2 Limitations (FAQ)
Posted: Fri Aug 27, 2010 9:16 am
by Fiodis
After several attempts to change it, I think it's safe to say that, for now, the mesh that the game uses to display scope textures is hardcoded. Loading a custom one with different UVs through an ingame.lvl, unfortunately, failed. It must be tucked away somewhere else....
[Offtopic] Mav, if this thread starts pushing 100 posts, will you open a new iteration, like you did with the model and skin showcase threads?
[/Offtopic]
Re: BF2 Limitations (FAQ)
Posted: Fri Aug 27, 2010 8:15 pm
by lucasfart
Well first of all, its 100 pages not posts, secondly we're only on page five, so I wouldn't worry about it.