<The Battlefront Project> (BETA Out)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Grev
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Re: <The Battlefront Project>

Post by Grev »

He got killed by Grevious, not a magnaguard.

Great job on this, and if ani is still as easy to control as he always is, and has dookus jump, I will have lots of fun.

This has gone very far and great job!
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Re: <The Battlefront Project>

Post by Syth »

I woke up one day, and the LUA stuff just all the sudden started making sense. Anyways, im adding lines in Campaign mode that will add realism to it. Basically, The enemy will have reinforcements, but when they go down to about 1, they can't spawn anymore (so you still must complete objectives).
Now, for some reason part of the code activates, but setting enemy unit counts to 0 part isn't. Ill have to debug sometime.
Don't worry, I will look into the talking to teancum about shell.lvl and modes and scripting and conversion pack jumble too... sometime.

Off Topic ramble:
Only 1day of winter break left :cry:
I only slept 4 hours yesterday cause i was mobbing all around places, and the day before i just couldn't sleep for who knows what reason so im must go sleepy time now...

HAPPY NEW YEazzz... :sleep:
Achronos-117
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Re: <The Battlefront Project>

Post by Achronos-117 »

Bout how much more reinforcements do your enemies have?
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Re: <The Battlefront Project>

Post by Syth »

Update:

Ive changed the side layout now
-start-
Medic
Assault
Sniper
Engineer
-unlock-
Demolitions
Mobility
Recon
Support
Special
Hero

The medic has a carbine, pistol, 2 thermals, 3 supply packs and 1 combat amplifier. the combat amp is a adrenaline shot + a weapon upgrade increasing damage and endurance. Assault is a little slower but has a rifle, heavy pistol, 1 thermal and 2 other grenades. This new layout gives me room for the special unit. Increased the FOV in first person so you see more of the arms.
Marines now have a rifle and a rifle rocket (instead of a missile launcher). I thought vehciles couldn't have lock-on, but i was able to recentley so now vehicle missiles can lock on.
Ive added weapon icons (thanks to FragMe's tut)
And Heroes can't take cp's anymore. I have some models to be exported too.

@Achronos-117 - idk. Ive only added this factor to mygeeto so far, ive given the enemy 200 reinforcements on that map.
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Re: <The Battlefront Project>

Post by Taivyx »

Side layout looks really fun! I'm looking forward to this.

Syth wrote:and a rifle rocket
What exactly do you mean by that? A grenade launcher, or a rocket that shoots from the rifle (which would be quite unrealistic).
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Re: <The Battlefront Project>

Post by Syth »

Ya know like a under-barrel rocket launcher... ill look into having all the rifle models equipped with one. Of course the SBD allready has the wrist rocket so thats only 3 rifles that need it.
If someone would want to import the models and add one for me it would save time :wink:

I also just replaced the grenade throwing anim with the emperors 1st lightsaber attack anim (its like an upward stab). It will be used on all the recon units which will carry vibro-knives.
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Re: <The Battlefront Project>

Post by Caleb1117 »

Syth wrote: I also just replaced the grenade throwing anim with the emperors 1st lightsaber attack anim (its like an upward stab). It will be used on all the recon units which will carry vibro-knives.
Nice idea!
Good toss of the old nades.
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Re: <The Battlefront Project>

Post by Taivyx »

Syth wrote:Ya know like a under-barrel rocket launcher... ill look into having all the rifle models equipped with one..
Just FYI:
http://starwars.wikia.com/wiki/Under-ba ... e_launcher

Attaches to DC-15A and DC-17m.

It'd probably be an added sense of realism to modify the weapon model to have that grenade launcher attached to it.
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Re: <The Battlefront Project>

Post by Omega_007 »

I have just one question, is it possible you could fit the DC-15s Carbine in there somewhere, for the clones, and with rifle anims? :shock:
Other than that it's good; I like it! :thumbs:
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Re: <The Battlefront Project>

Post by Achronos-117 »

Its already in there.
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Re: <The Battlefront Project>

Post by Syth »

^^^ That and more ^^^

Heres some grenade models
Hidden/Spoiler:
Class-C thermal
Image
Frag
Image
V-1 thermal
Image
Im makeing a DLT-19 with a underbarrel rocket right now
Last edited by Syth on Sun Jan 27, 2008 12:59 am, edited 1 time in total.
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Re: <The Battlefront Project>

Post by ARC_Trooper_phi658 »

This Syth is my kind of modeler, fearless and inventive.


but seriously, cool grenade models. They are worthy to be carried by the best bounty hunters :jango: and military personell :stormie: :clone:
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Re: <The Battlefront Project>

Post by Achronos-117 »

Nice Nade Models!
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Re: <The Battlefront Project>

Post by Caleb1117 »

Only problem is, they won't spin in the air.
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Re: <The Battlefront Project>

Post by Achronos-117 »

Well, normal ones don't do it, why should this be any different?
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Re: <The Battlefront Project>

Post by Caleb1117 »

Exactly, they will fly through the air upright, no rotation.

You don't notice on round ones, cause they're round.
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Re: <The Battlefront Project>

Post by authraw »

Caleb1117 wrote:You don't notice on round ones, cause they're round.
Haha, I literally laughed out loud on that one. :lol:

Meh, although it would be nice if it would rotate in the air, I still think it would be better to have different grenades than to not just based on the fact that they won't rotate. I'd rather have the new grenades than not. They're pretty sweet models. :)
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Re: <The Battlefront Project>

Post by Syth »

i dont care bout that.

its better then the "rock" model pandemic used for all its grenades
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Re: <The Battlefront Project>

Post by Caleb1117 »

Syth wrote:i dont care bout that.

its better then the "rock" model pandemic used for all its grenades
Lolerskates.

So true.
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Re: <The Battlefront Project>

Post by Commander_Cody771 »

Looks sooo cool Syth! I've got to try it out soon!
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