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Incorrectly rotated objects in ZeroEditor

Posted: Fri Aug 14, 2009 7:11 am
by giftheck
Is there a fix for incorrectly rotated objects in ZeroEditor? In ZeroEditor, objects will appear rotated differently than in-game, but not all objects do this. I know this question was asked before, BUT that thread was old and I didn't want to risk bumping it and having it locked.

Thanks in advance.

Re: Incorrectly rotated objects in ZeroEditor

Posted: Fri Aug 21, 2009 4:57 am
by ANDEWEGET
look in the editors ini, theres something like FlipModelX or so, set it to 0.

Re: Incorrectly rotated objects in ZeroEditor

Posted: Fri Aug 21, 2009 8:46 am
by giftheck
It's not there.

Re: Incorrectly rotated objects in ZeroEditor

Posted: Fri Aug 21, 2009 8:58 am
by ANDEWEGET
hmm, youre right, but i was sure that there was a line like that...

Re: Incorrectly rotated objects in ZeroEditor

Posted: Fri Aug 21, 2009 9:44 am
by AceMastermind

Re: Incorrectly rotated objects in ZeroEditor

Posted: Fri Aug 21, 2009 12:17 pm
by giftheck
Ah, yes! Thanks!

Re: Incorrectly rotated objects in ZeroEditor

Posted: Fri Aug 21, 2009 1:06 pm
by newguy99
Oh, cool!
I had this problem once and deleted a map due to it, but that was a while ago.
Well This should help out with any future problems I might or might of had now that I
did what it said to fix the problem.
TY
:D
:D
:thumbs:
p.s. is the FlipModelX part supose to be ="1" or "0"?

Re: Incorrectly rotated objects in ZeroEditor

Posted: Fri Aug 21, 2009 1:11 pm
by ANDEWEGET
0