The L8 format error..
Posted: Sat Feb 14, 2009 2:48 am
Message Severity: 3
.\graphics\pc\shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!
This is what I get when I try to play a map Im making in SPTest. It is said the solution to this is to turn off RLE compression on tga's, but I am using several models from SqueddiesSourcePack and 1 model from JinglinTown assets, and the models are textured using .msh files, and not .tga's, so I cant open them in GIMP to resave them with RLE compression off.
Any solutions?
.\graphics\pc\shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!
This is what I get when I try to play a map Im making in SPTest. It is said the solution to this is to turn off RLE compression on tga's, but I am using several models from SqueddiesSourcePack and 1 model from JinglinTown assets, and the models are textured using .msh files, and not .tga's, so I cant open them in GIMP to resave them with RLE compression off.
Any solutions?