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Attaching an .fx effect to a weapon

Posted: Sat Nov 07, 2009 7:41 pm
by fiddler_on_the_roof
can you attach an .fx to a weapon? i tried, but it hasn't worked so far. is there something else i need to do?
here are the two parts i tried in the weapon odf
Hidden/Spoiler:
Effect = "com_sfx_electrostaff_effect"
AttachToHardpoint = "hp_fire1"

Effect = "com_sfx_electrostaff_effect"
AttachToHardpoint = "hp_fire2"
Hidden/Spoiler:
AttachEffect = "com_sfx_electrostaff_effect"
AttachToHardpoint = "hp_fire1"

AttachEffect = "com_sfx_electrostaff_effect"
AttachToHardpoint = "hp_fire2"

Re: attaching an .fx effect

Posted: Sat Nov 07, 2009 8:07 pm
by Fiodis
I don't think you can attach an effect to a weapon at all. You could attach it to a unit, though, at the hand that holds the weapon, and position the effect in PE so that it appears on the weapon.

Re: Attaching an .fx effect to a weapon

Posted: Sat Nov 07, 2009 8:32 pm
by fiddler_on_the_roof
ok. thanks
yeah, its a staff, so it wouldn't really work.

Re: Attaching an .fx effect to a weapon

Posted: Sat Nov 07, 2009 8:52 pm
by Xavious
Why not use a couple short lightsaber blades and change the textures on them? I think I've seen it done that way before (I'm assuming you're making the MagnaGuard electrostaff).