Yep. You need the
MATD chunk that corresponds to the texture it uses. A
MATD chunk starts at the
M in
MATD and ends before the
M in the next
MATD (or if it is the last
MATD chunk, it ends before the
M in the first
MODL).
Once you have obtained the correct
MATD chunk, insert it right before the very first
MODL chunk. In addition to resizing the
HEDR and
MSH2, you will also need to similarly resize the
MATL. Once you have done that, place your cursor on the box right after the
L in
MATL. Now look to the corresponding box on the left side of the screen. Go four boxes over to the right from this box. The number in this fourth box is the number of
MATD chunks (in hexadecimal) in the msh file. Since you just inserted another
MATD, increase that number by 01.
To ensure that your
MODL chunk,
hood_robe in this case, uses the correct
MATD/texture, do the following: Place your cursor on the
H in
HEDR, and do a search down for
MATD. The first one you find, count
00. The second one you find, count
01. The third one you find, count
02. And so on, and so forth. When you get to the
MATD you inserted earlier, remember that number you count for it. Now place your cursor on the
M of the
MODL chunk of
hood_robe. Search down for
MATI. Place your cursor on the box after the
I in the first
MATI you find. Now look to the corresponding box on the left side of the screen. Go four boxes over to the right from this box. Change the number in this fourth box to the number you just counted for the
MATD you inserted earlier.