Game crash when touches object or terrain
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zhh_li
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Game crash when touches object or terrain
I've recentlly made my own map, but as soon as my player touches something, the game crashes. I've already tried this by setting spawn points in the air. Also, the game only works in the debug exe. Everything shows up fine. Also, I can't select any other command posts, even though they have been added by the editor as a default. There isn't any level 3 errors, but lots of collision geometry errors. Anyone got an idea of what's wrong? I'm using Vista.
- DarthD.U.C.K.
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Re: Game crash when touches object or terrain
welcome at gametoast!
i never heard of such an error, i guess visualmunge has a problem with vista..
i never heard of such an error, i guess visualmunge has a problem with vista..
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computergeek
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Re: Game crash when touches object or terrain
In the debug.exe you can't change which CP you spawn at.
Go ahead and post your BFront2.log
Go ahead and post your BFront2.log
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Caleb1117
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Re: Game crash when touches object or terrain
I don't think the not able to change your spawn CP in the debug is an error. I've only been able to do it a few times myself, you have to click like alittle to the side of where the CP icon actually is. It's an imprecise art.
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zhh_li
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Re: Game crash when touches object or terrain
Here's the log. I skipped the no video part.
EDIT:
k, it seems that I can touch things, execpt it only lasts for about a second. I tried it a few times, and I was able to land and walk a setp before the game crashed.
Hidden/Spoiler:
k, it seems that I can touch things, execpt it only lasts for about a second. I tried it a few times, and I was able to land and walk a setp before the game crashed.
- Maveritchell
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Re: Game crash when touches object or terrain
Did you add water?
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Penguin
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Re: Game crash when touches object or terrain
Message Severity: 2
.\Source\PathFinder.cpp(662)
Adding a barrier outside the world. You neet to call at least SetWorldExtents(1030.7) from the lua script and make it bigger, otherwise AI pathing and collision will be wrong.
Message Severity: 2
.\Source\PathFinder.cpp(662)
Adding a barrier outside the world. You neet to call at least SetWorldExtents(1052.from the lua script and make it bigger, otherwise AI pathing and collision will be wrong.
- Maveritchell
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Re: Game crash when touches object or terrain
That above error can be ignored (and by ignored I mean it should be fixed but it's not relevant to this issue); it won't crash anything. Like it says in the debug text, all it will be is something that screws around with the AI.
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zhh_li
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Re: Game crash when touches object or terrain
I don;t have any water in the map. However, I did some more experiments and found that moving my mouse causes a crash, as well. The game would still crash if I left the mouse alone, though. And finally, I still can't play in the normal version, just the debug.
