Shield Recharge Delay
Posted: Mon Jan 24, 2011 8:07 pm
I've been playing around with different methods for balancing the units. One of my ideas was to balance out for the Imperials heavy armour and health regeneration by giving the rebels energy shields. It really irks me though that if I give them recharging shields, the shield will recharge all of the time. I want to make a different game mechanic for the alliance, one where you have to take cover after being shot and wait for your shield to come back, not just avoid getting hit too often like the health regenerating imperials. I couldn't find any example of this so I just added a "AddShieldDelay = 15" line to my odf's. Big surprise, nothing happend. Does anyone know of an actual script command that would force the shield to stop regenerating for 15 seconds after being hit?