ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_inf_ep2_marine",
"rep_hover_fightertank",
"rep_hero_anakin",
"rep_inf_ep3_scorchco",
"rep_walk_atte",
"rep_hover_barcspeeder")
ReadDataFile("dc:SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_marine",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hero_darthmaul",
"cis_hover_aat",
"cis_walk_spider",
"cis_hover_stap")
ReadDataFile("dc:SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower",
"tur_bldg_chaingun",
"tur_bldg_built_chaingun",
"tur_yav_bldg_watchtower",
"tur_bldg_recoilless_fel_auto",
"tur_bldg_recoilless_kas",
"tur_bldg_recoilless_lg",
"tur_bldg_recoilless_md",
"tur_bldg_recoilless_myg_auto",
"tur_bldg_recoilless_nab_auto")
SetupTeams{
rep = {
team = REP,
units = 50,
reinforcements = 500,
soldier = { "rep_inf_ep3_rifleman",30,60},
assault = { "rep_inf_ep3_rocketeer",10, 20},
engineer = { "rep_inf_ep3_sniper",5, 10},
sniper = { "rep_inf_ep3_engineer",7, 20},
officer = { "rep_inf_ep3_jettrooper",3, 6},
extra1 = { "rep_inf_ep2_marine",8, 15},
special = { "rep_inf_ep3_officer",1, 1},
},
cis = {
team = CIS,
units = 60,
reinforcements = 500,
soldier = { "cis_inf_marine",30, 60},
assault = { "cis_inf_rocketeer",10, 20},
engineer = { "cis_inf_engineer",5, 15},
sniper = { "cis_inf_sniper",4, 10},
special = { "cis_inf_rifleman",4, 8},
officer = { "cis_inf_droideka",3, 7},
extra1 = { "cis_inf_officer",5, 10},
}
}
SetClassProperty("cis_inf_marine", "WeaponName1", "cis_weap_inf_rifle")
SetClassProperty("cis_inf_marine", "WeaponName2", "cis_weap_inf_pistol")
SetClassProperty("cis_inf_marine", "WeaponName3", "cis_weap_inf_thermaldetonator")
SetClassProperty("rep_inf_ep3_officer", "FleeLikeAHero", "1")
AddUnitClass(CIS, "cis_inf_officer",5,10)
AddUnitClass(REP, "rep_inf_ep2_marine",1,1)