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Quick Animations question (solved without being answered)

Posted: Sat Jan 24, 2009 3:42 pm
by Fiodis
I tried giving the Jedi Knight wampa animations. I read through that quick tutorial, and copied the MUNGED folder from snw into jed and merged it with the MUNGED folder there. Then I changed this in the jedi_knight02's odf:

Code: Select all

[Properties]
AISizeType              = "HOVER"

GeometryName        = "jed_inf_jedi"
GeometryLowRes      = "jed_inf_jedi_low1"
SkeletonName            = "wampa"
OverrideTexture     = "jed_inf_jedi02"


Munged it and the wampa anims didn't show. I thought, his might be because he has a lightsaber. So I copied the wampa COMBO and lightsaber odfs into the jed odf, and gave the jedi the wampa's saber. It resulted in a crash, with this debug log:


Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation obiwan_sabre_stand_alternate_attack(_upper)


Well, now I'm stuck. I know that this would probably result in a crash, but I can't think of anything else to do besides this. Should I remove the jedi's lightsaber and replace it with something?