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Questions about units

Posted: Fri Aug 08, 2008 10:45 pm
by adventfear
How do I change the health amount for the Super Battle Droid, but not the other droids?
Is it possible to make a unit walk like Darth Vader?
Is it possible to increase the height of a unit like, say, the SBD?

EDIT:
Is it at all possible to put a Kama on the standard soldiers? Just the Kama and not the shoulder pack?

Re: Questions about units

Posted: Sat Aug 09, 2008 1:36 am
by AQT
adventfear wrote:How do I change the health amount for the Super Battle Droid, but not the other droids?
Add this line to the 'cis_inf_default_rifleman.odf' under '[Properties]':

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MaxHealth           	= 550.0
(It doesn't have to be 550.0; you can increase it.)
Is it possible to make a unit walk like Darth Vader?
Yes it is possible, call in the animation in the unit's odf (default one) and also the unit must be about the same height as Darth Vader, which leads to your next question.
Is it possible to increase the height of a unit like, say, the SBD?
For the Super Battle Droid, open up 'cis_inf_sbdroid.msh.option' and add the line:

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-scale 1.0
to keep the original size or:

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-scale 2.0
to double the original size or:

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-scale 0.5
to reduce 1/2 of the original size and etc. For future references, if a msh file does not have an .msh.option file, make one in Notepad or whatever text editor you are using. Make sure this file has the same name as your msh file.
EDIT:
Is it at all possible to put a Kama on the standard soldiers? Just the Kama and not the shoulder pack?
Of course, follow this tutorial: Adding Cloth (I did it) (FAQ). The shoulder pack, or pauldron, is separate from the kama and is an animated addon mesh which can be found here: Wazmols Asset Pack 2.

EDIT: Darth Vader's animation files must be in your side's munged folder in order for it to work.
EDIT 2: If you are planning to put Kamas on Clone Troopers it has already been done as a released asset: Ep2 and Ep3 Clones with a Kama. That should save you some time.

Re: Questions about units

Posted: Sat Aug 09, 2008 1:51 am
by adventfear
Thanks. I'll try those.

Re: Questions about units

Posted: Sat Aug 09, 2008 12:59 pm
by tsurugi13
I'm pretty sure that scaling the unit like that will end up with it looking messed up. Dann pulled it off in his Rhen Var: Temple map, so he probably knows.

Re: Questions about units

Posted: Sat Aug 09, 2008 1:07 pm
by adventfear
I tried scaling it and it looked like the stuff from nightmares!

Re: Questions about units

Posted: Sat Aug 09, 2008 1:46 pm
by Aman/Pinguin
Everything You Need Thread wrote: