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Another problem.. another post... -_-

Posted: Mon Jul 30, 2007 6:14 pm
by GolfBulb
Well, my texture is all messed up, as u can see here

http://www.gametoast.com/index.php?name ... ic&t=10785

It is a light brown, but in ZE it is a dark brown like Rock, would could be causing this?

jsut incase, here is my Log:

C:\BF2_ModTools\ToolsFL\Bin\luac.exe: ..\..\common\scripts\DDW\DDWc_con.lua:96: `)' expected (to close `(' at line 94) near `"gen_inf_geonosian"'
ERROR[scriptmunge scripts\DDW\DDWc_con.lua]:Could not read input file.ERROR[scriptmunge scripts\DDW\DDWc_con.lua]:Could not read input file. [continuing]
2 Errors 0 Warnings

ERROR[localizemunge japanese.cfg]:Text file syntax error. (No matching bracket)ERROR[localizemunge japanese.cfg]:Text file syntax error. (No matching bracket) [continuing]
2 Errors 0 Warnings

ERROR[levelpack mission\DDWc_con.req]:Expecting bracket, but none was found.
File : munged\pc\ddwc_con.script.req(1)...

ucft <--
ERROR[levelpack mission\DDWc_con.req]:Expecting bracket, but none was found.
File : munged\pc\ddwc_con.script.req(1)...

ucft <--

2 Errors 0 Warnings


I am trying "clean then munge" to see if it works, ibut please still give me ideas lol

RE: Another problem.. another post... -_-

Posted: Mon Jul 30, 2007 10:15 pm
by RepSharpshooter
When you see errors in the munge, that's bad, you should fix them. I believe they're the same errors in your other post also. However, I'm not sure they are related to the textures. Hmm this is hard to call without knowing exactly what you did. Do you have a detail map? Sometimes that will make the ground transparent, so the fog will show through, my terrain turned blue. But this went away after the first load. Hmm, brown in the editor, but not in the game. is the bitmap brown as well?

Posted: Mon Jul 30, 2007 10:17 pm
by Maveritchell
Objects always look lighter (comparatively) in ZE than they are ingame. Just adjust your texture accordingly.

Posted: Mon Jul 30, 2007 10:31 pm
by GolfBulb
Maveritchell wrote:Objects always look lighter (comparatively) in ZE than they are ingame. Just adjust your texture accordingly.
no its 2 diffrent textures, its showing one texture in game and one in ZE but i wan t theon ein ZE not ingame

Posted: Mon Jul 30, 2007 10:38 pm
by RepSharpshooter
No detail maps right? Just trying to eliminate variables. And your texture layers are all correct?
I wonder if it is in fact related to the munge errors.
I don't think I can help much beyond this, sorry.

Posted: Tue Jul 31, 2007 11:27 am
by GolfBulb
WEll heere are is what i am tlking about,

Image

Thats the texture i want (and it wont even let me change it)

Image

thats the onbe i dont want and its in my map

Posted: Tue Jul 31, 2007 11:44 am
by Master Fionwë
It could be the lighting. The same thing happens to me in parts of my map. You could try using the paint tool in ZE, take a dark color, like black, and just lightly spray over or blend the area that you want darker. Or just decrease the brightness of the lighting.

Posted: Tue Jul 31, 2007 12:30 pm
by GolfBulb
Master Fionwë wrote:It could be the lighting. The same thing happens to me in parts of my map. You could try using the paint tool in ZE, take a dark color, like black, and just lightly spray over or blend the area that you want darker. Or just decrease the brightness of the lighting.
please explain, i think i know what your saying, but waht about the "brightness"? how would i change it