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Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Mar 08, 2010 11:05 am
by ANDEWEGET
Hes a bit too "bulky" for my taste, but looks very nice. For the boots you could just use some army boots photos apply the way theyre done to your boots. In a game like swbf this boot model with a bit of texture work done will look ok.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Mar 08, 2010 2:37 pm
by mswf
Now, I'm way more confident to say that I'm now done with the model. Now to seriously texturing it

(UV map is already halfway done though)
I re-redid almost all parts, I also realigned just about every vertice in the model. I personally like how the back part turned out.
There are absolutely no triangles left in this model. I tried to give the weapon as much definition by geometry, additional detail will be added through the skin.
Made in Blender.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Mar 08, 2010 3:10 pm
by DarthD.U.C.K.
may i say that the model looks very good but has a lot of polys/edges that dont do anything?
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Mar 08, 2010 3:16 pm
by mswf
*sees it now too....*
Yeah, I made those parts flat on purpose. I forgot that I can now remove them, oops.
May I ask for your opinion on how many polygons I spend on the more detailed parts?
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Mar 08, 2010 3:17 pm
by DarthD.U.C.K.
shure, do you have xfire or icq? its far better to discuss it that way
btw my first attempt at a human face (624 tri's):
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Mar 08, 2010 4:08 pm
by sampip
Wow, that looks very nice, D.U.C.K and mswf, both very good models!

Can I ask a question about how I see how many poly's my model is?
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Mar 08, 2010 4:10 pm
by impspy
Nice work mswf and DarthD.U.C.K.

Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Mar 08, 2010 4:11 pm
by ANDEWEGET
Good job! Far better than my first try...
You could improve the connection of the jaw(bone) with the throat. And the nose looks sharp, you could round it a bit more. There are many nice (face) modeling videos on youtube to improve edge/work flow(most are for max but if you know basic poly/cube modeling techniques you can apply it to xsi).
@ Sampip: Go to Display>Visibility options>Stats.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Mar 08, 2010 4:19 pm
by sampip
Oh, ok, thanks!
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Mar 08, 2010 11:28 pm
by RogueKnight
just a little texturing practice.....
Re: SWBF Series Model Showcase Thread v4.0
Posted: Thu Mar 11, 2010 4:03 am
by Battlefiler
nice model DRK

because 1 question have you buy milkshape
Re: SWBF Series Model Showcase Thread v4.0
Posted: Thu Mar 11, 2010 11:31 am
by RogueKnight
Battlefiler wrote:nice model DRK

because 1 question have you buy milkshape
Yes, I purchased my copy.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Thu Mar 11, 2010 2:22 pm
by sampip
My first player model:
The B1-A Air Droid:
Modelled completely from scratch, 2728 vertices and that's about it. It's not amazing I know, but it may look better when I make a texture for it.
Loosely based off
this reference but I had to make some changes to the model to be able to get it ingame correctly. I know the arms aren't in the correct position, I can easily fix this though.
Comments?
EDIT: Oh, the picture quality isn't paticularly good. I'll upload some new ones in a minute.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Thu Mar 11, 2010 3:04 pm
by Delta-1035
Awesome Air-Droid!

Re: SWBF Series Model Showcase Thread v4.0
Posted: Thu Mar 11, 2010 4:11 pm
by Master_Ben
That looks amazing.

Re: SWBF Series Model Showcase Thread v4.0
Posted: Thu Mar 11, 2010 4:19 pm
by genaral_mitch
sampip wrote:My first player model:
The B1-A Air Droid:
Modelled completely from scratch, 2728 vertices and that's about it. It's not amazing I know, but it may look better when I make a texture for it.
Loosely based off
this reference but I had to make some changes to the model to be able to get it ingame correctly. I know the arms aren't in the correct position, I can easily fix this though.
Comments?
EDIT: Oh, the picture quality isn't paticularly good. I'll upload some new ones in a minute.
It looks like one of those annoying air pirates on Metroid Prime.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Thu Mar 11, 2010 8:38 pm
by CodaRez
EPIC

Re: SWBF Series Model Showcase Thread v4.0
Posted: Fri Mar 12, 2010 12:44 am
by RogueKnight
Texture could be better.

Re: SWBF Series Model Showcase Thread v4.0
Posted: Fri Mar 12, 2010 9:59 am
by Battlefiler
nice work

Re: SWBF Series Model Showcase Thread v4.0
Posted: Fri Mar 12, 2010 2:58 pm
by Delta-1035
Yeah, nice.
