Anyone familiar with hoth_prop_millenium_falcon?
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- Maveritchell
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Anyone familiar with hoth_prop_millenium_falcon?
I get weird errors with the texture on this one (hoth_bldg_milleniumfalcon.tga): Every time I try and load it, it goes all screwy on the model, but when I test it out in 3D object converter, it looks right. Anyone know how to make the texture for this model appear as it does in the Hoth level (i.e. correctly)?
- SBF_Dann_Boeing
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RE: Anyone familiar with hoth_prop_millenium_falcon?
that's wierd i've never had trouble with it.
- Maveritchell
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- Teancum
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- Maveritchell
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- SBF_Dann_Boeing
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- Maveritchell
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Yeah. The funny thing is, that was my initial thought, that it was somehow flipped. So I flipped it around in an editor, saved the file, and looked at it in 3D Object Converter. Rinse, repeat, until I found the right position. And it was the original position. I think - and I'm not sure how this could have happened - I have a glitchy version of the .msh. As a workaround, I just downloaded Ace's Falcon, and made it into a prop, which also gets rid of the built-in shadow.SBF_Dann_Boeing wrote:are u sure the texture didn't accidentally get flipped or something?
- AceMastermind
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hoth_prop_millenium_falcon
Yeah, removing that falcon shadow is what actually got me interested in modeling, it was my first project, it was also done before we had all of these cool .msh importer tools, I used the BConstructor->Milkshape->XSI method to get the mesh into XSI with most of it's geometry and texture coordinates still intact.
I can get you a better one now than the one that I released previously, now that we have these .msh importers.
I can get you a better one now than the one that I released previously, now that we have these .msh importers.
- Maveritchell
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I appreciate it, but it won't really be necessary. It's only going to be an animated prop, not a flyable vehicleAceMastermind wrote:Yeah, removing that falcon shadow is what actually got me interested in modeling, it was my first project, it was also done before we had all of these cool .msh importer tools, I used the BConstructor->Milkshape->XSI method to get the mesh into XSI with most of it's geometry and texture coordinates still intact.
I can get you a better one now than the one that I released previously, now that we have these .msh importers.
