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DEV's Side Mod 1.0

Posted: Tue Jun 02, 2009 9:40 am
by Deviss
NEW VERSION 1.5

DESCRIPTION
This is mod add new era Z for Mygeeto and Jabba’s Palace, in Conquest mod, my custom legion 50th Gamma legion on Jabba’s Palace and the REX’s Artic legion on Mygeeto. This mod have the next modifys:

* New Sounds for: Chaingun, DC-15 weapons, DC-17 Hand Blaster(sound from the TCW ep 15 Trespass), Timebomb (named to Seismic charges), DC-17m weapons.
* New weapons, Mortar Launcher for Rep, Bulldog RLR for rep.
* Rep weapons with Blue’s laser (also Chaingun, Shotgun and awards weapons)
* SBD with Dual shoot, the same Droideka
* FusionCutter as Secondary weapon, for CIS Healing units, for REP Damage cis’s droids
* and more

SCREENSHOTS
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INSTALL:
* download it and unzip it, put the ABC folder on C:\Archivos de programa\LucasArts\Star Wars Battlefront II\GameData\addon
* download the Unofficial Star Wars Battlefront II v1.3 Patch (Lite r117)(sorry but without it the game don't show the new eras :( )
* play it and enjoy :D

NOTE:
i need someone can make a video showing the new sounds and sides yet, Many thanks ovbiously i will add it to the Credits :wink:

CREDITS:(if there is some wrong please tell me :D )
AceMastermind – OOM-9’s model, Security droid’s model
ANDEWEGET – ANDE’s backpack
:bowdown: AQT – well practicly this is mod thanks to him because he always help me in all and the 70% of the mod has been released thanks to him, Many thanks
ARC_Commander – REP’s jetpack effects, fightertank’s skin, SBD’s muzzle, FusionCutter’s heal droids(CIS)
:thumbs: Commander_Keller – Rex’s Artic Legion side, and idea of add it
DarthD.U.C.K. – dual pistols, DC-17 Hand Blaster, ARC’s antenna, Hoth’s backpack, DT-57
Delta-1035 – AAT’s skin
Dragonum – AT-RT Driver’s original model, clone commander’s original model
Inyri Forge - fordo's pistol
:thumbs: LeonHart_501 – Testing and modding help
Maxloef – AAT enhaced for 3 peoples
NeoMarz – original clone commando’s model, DC-15s Side Arm
Nihillo - Screenshots's modding
Pahricidas – DC-15 Blaster Rifle
:thumbs: Skyhammer_216 – addme.lua scripting, timebomb effect
SoM3 - DC-15 Carbine’s model, DC-14s Shotgun
Qdin/OOM-9,Majin Revan - Commander Cody's original model
RepSharpShooter - ACP Array Gun, DC-15ex
VF501 – DC-17m Blast, DC-17m sniper rifle, Underhand Chaingun
Wazmol – Fordo’s pistols textures

UNKNOWS CREDITS:
??? – electrostaff’s model
??? – electrostaff’s effect

Re: DEV's Side Mod 1.0

Posted: Tue Jun 02, 2009 9:41 am
by RogueCruiser
Cool! :thumbs:

Re: DEV's Side Mod 1.0

Posted: Tue Jun 02, 2009 9:42 am
by Deviss
RogueCruiser wrote:Cool! :thumbs:
thanks man, and this post also is for request or modding help related with my mod :D

Re: DEV's Side Mod 1.0

Posted: Tue Jun 02, 2009 9:58 am
by Delta-1035
DEVISS-REX wrote: UNKNOWS CREDITS:
RepSharpshooter – ACP Array Gun
RepSharpshooter – DC-15ex
Qdin/OOM-9,Majin Revan – Commander Cody’s original model
I think that should be right :wink:

and i think i will give it a download when i will be at my pc, i really want to hear those new sounds :P
Hidden/Spoiler:
anyway for the PM, i will answer you when i will be at my pc

Re: DEV's Side Mod 1.0

Posted: Tue Jun 02, 2009 10:44 am
by G.o.d.W.a.n.A.
:eek: wow man :eek:
ur side mod is very cool :thumbs: . can u make ur mod onto other maps?

Re: DEV's Side Mod 1.0

Posted: Tue Jun 02, 2009 12:34 pm
by DarthD.U.C.K.
a few creditsfixes :P
electrostaff ("wazmols") - hatrus, conversion by wazmol
DC-14 shotgun - model and texture by SoM3, conversion(?) and weird edtit by wazmol
(wazmols)fordopistol-texture - Inyri Forge

im sorry about the rope, i wasnt able to add it yet, because only unwrap 3d understands the mesh

Re: DEV's Side Mod 1.0

Posted: Tue Jun 02, 2009 5:40 pm
by Deviss
Delta-1035 wrote:
DEVISS-REX wrote: UNKNOWS CREDITS:
RepSharpshooter – ACP Array Gun
RepSharpshooter – DC-15ex
Qdin/OOM-9,Majin Revan – Commander Cody’s original model
I think that should be right :wink:

and i think i will give it a download when i will be at my pc, i really want to hear those new sounds :P
Hidden/Spoiler:
anyway for the PM, i will answer you when i will be at my pc
Many thanks man, and sorry by the PM skins lol, i wait you like it the sound are very real also have the dwarf spider droid's fire sound but i can't add it to mygeeto map, i was working with LeonHart_501 trying add the dwarf to mygeeto but nothing, i will wait for dwarf as playable unit release :)
G.o.d.W.a.n.A. wrote::eek: wow man :eek:
ur side mod is very cool :thumbs: . can u make ur mod onto other maps?
yes my next version will have more maps, in special i want add the 41st elite corps
DarthD.U.C.K. wrote:a few creditsfixes :P
electrostaff ("wazmols") - hatrus, conversion by wazmol
DC-14 shotgun - model and texture by SoM3, conversion(?) and weird edtit by wazmol
(wazmols)fordopistol-texture - Inyri Forge

im sorry about the rope, i wasnt able to add it yet, because only unwrap 3d understands the mesh
Many thanks i am very dummy for record the credits lol, and no problem i know you are very busy and i don't like bother you, and i was waiting for release my mod because i wanted put in it, the Clone Scout (ANDEWEGET) and your clone commander fixed, but i take very time delay so directly i put these 2 clones on my next version , and i like help to can finish/fix the clone scout, and help you with the commander so if you need i am waiting :wink:

INGAME
well i have the ingame.lvl for fix the floating icon , but i don't know if someone have problems because have custom ingame also, so i want make a project for make 1 unic ingame.lvl file for all mods :D

Re: DEV's Side Mod 1.0

Posted: Tue Jun 02, 2009 7:19 pm
by Nova Hawk
I would like to see some pics before I download this.

Re: DEV's Side Mod 1.0

Posted: Tue Jun 02, 2009 7:21 pm
by Deviss
Nova Hawk wrote:I would like to see some pics before I download this.
i am searching some screen capture or video capture software but without results, if you know some i could post screenshots or preview video :wink:

Re: DEV's Side Mod 1.0

Posted: Tue Jun 02, 2009 7:23 pm
by Nihillo
You could take screenshots with X-fire or simply press the "print screen" key, then ctrl+v on paint and voilá, you have a screenshot.

Re: DEV's Side Mod 1.0

Posted: Tue Jun 02, 2009 7:26 pm
by Deviss
Nihillo wrote:You could take screenshots with X-fire or simply press the "print screen" key, then ctrl+v on paint and voilá, you have a screenshot.
when i press Print Key the game crashing :( , and i don't know X-Fire have that function thanks i try with this :thumbs: , could you make a video for me :bowdown: ? lol

Re: DEV's Side Mod 1.0

Posted: Tue Jun 02, 2009 7:36 pm
by Nihillo
I don't know anything about making videos, I'm sorry.

Re: DEV's Side Mod 1.0

Posted: Tue Jun 02, 2009 7:41 pm
by Deviss
Nihillo wrote:I don't know anything about making videos, I'm sorry.
no problem, and do you know make screenshots using XFire?? :D

Re: DEV's Side Mod 1.0

Posted: Tue Jun 02, 2009 7:44 pm
by Nihillo

Re: DEV's Side Mod 1.0

Posted: Tue Jun 02, 2009 9:48 pm
by Deviss
Many thanks :bowdown: , you are on my credits :thumbs:

UPDATED (SCREENSHOTS, CREDITS FIXED)

Re: DEV's Side Mod 1.0

Posted: Tue Jun 02, 2009 9:55 pm
by Nihillo
Well, you don't have to credit me, I'm sure you would be able to figure it out eventually, anyway, I will download this and give it a try, seems to be nice.

The gray stripes on the helmet of that clone equivalent(?) to the SBD look a bit paintish.

Re: DEV's Side Mod 1.0

Posted: Tue Jun 02, 2009 9:58 pm
by Deviss
Nihillo wrote:The gray stripes on the helmet of that clone equivalent(?) to the SBD look a bit paintish.
i know, i am trying get better skin for it :mrgreen: , and i tryed make a video but this move low :?

Re: DEV's Side Mod 1.0

Posted: Tue Jun 02, 2009 11:09 pm
by Nihillo
I'm back from Jabbas' Palace and I have to say your units put on quite a show.

You have made a creative use of weapons and classes, (I have been bothering a handufl of modders with this issue) your sides aren't completely original (I have seen some of those ideas before) but they feel fresh, giving the player a reason to view two of those old scenarios under a new light.

However, this pack is not without flaws, there are a few things I want to report:
Hidden/Spoiler:
Image
All custom icons are floating. All of them, no exceptions.
Hidden/Spoiler:
Image
There are no names or localization whatsoever.
Hidden/Spoiler:
Image
No overheat or ammo counter, I don't know if this is a bug or intentional. If it is intentional, you should change that ASAP, it's a bad design decision, it makes the weapons overpowered, you have to balance them, keep them limited somehow or the game becomes a spam-fest.

That's all for now.

Did you change the lightsabers? They seemed more vibrant for some reason... maybe it's just me. Skins are great, I like the plain white clones, Rex's clones and the droids as well.

Are you planning to expand on the concept of this little mod? I would like to see a sides mod that added alternative (read: not done to death) legions to all of the stock maps, which is pretty much what you have done with two of them.

Re: DEV's Side Mod 1.0

Posted: Tue Jun 02, 2009 11:40 pm
by Deviss
Nihillo wrote:I'm back from Jabbas' Palace and I have to say your units put on quite a show.

You have made a creative use of weapons and classes, (I have been bothering a handufl of modders with this issue) your sides aren't completely original (I have seen some of those ideas before) but they feel fresh, giving the player a reason to view two of those old scenarios under a new light.

However, this pack is not without flaws, there are a few things I want to report:
Hidden/Spoiler:
Image
All custom icons are floating. All of them, no exceptions.
Hidden/Spoiler:
Image
There are no names or localization whatsoever.
Hidden/Spoiler:
Image
No overheat or ammo counter, I don't know if this is a bug or intentional. If it is intentional, you should change that ASAP, it's a bad design decision, it makes the weapons overpowered, you have to balance them, keep them limited somehow or the game becomes a spam-fest.

That's all for now.

Did you change the lightsabers? They seemed more vibrant for some reason... maybe it's just me. Skins are great, I like the plain white clones, Rex's clones and the droids as well.

Are you planning to expand on the concept of this little mod? I would like to see a sides mod that added alternative (read: not done to death) legions to all of the stock maps, which is pretty much what you have done with two of them.
well i put unlimited chaingun the same droideka have it, and for floating icons, i have a custom ingame.lvl but i don't if everbody can change it, beucase maybe someone have our ingame.lvl files, and the no name localizate i don't because in my game work fine do you want i post my ingame.lvl ?? :D please read my before post

INGAME
well i have the ingame.lvl for fix the floating icon , but i don't know if someone have problems because have custom ingame also, so i want make a project for make 1 unic ingame.lvl file for all mods

Re: DEV's Side Mod 1.0

Posted: Tue Jun 02, 2009 11:41 pm
by Nihillo
Hum, sorry, I don't understand what you are saying.

Edit: hum, I believe I understand why the mod has no localizations, apparently you are using a spanish or portuguese version of Battlefront II, so I don't have any localization showing up on my game because it is an english version... at least that's what I think...