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Making stuff take off
Posted: Thu Oct 15, 2009 8:04 pm
by swado95
Is it possible in any way like animation or xsi or something to a spaceship(in my case an airplane) take off going forward or do you have to hover when taking off?
Re: Making stuff take off
Posted: Thu Oct 15, 2009 8:09 pm
by fiddler_on_the_roof
you can probably make it take off going forward, you just need a correct animation for that
Re: Making stuff take off
Posted: Thu Oct 15, 2009 8:20 pm
by Fiodis
I've been working on something like this for Abyssus space battles, and have gotten a ship to take off straight forward without rising any. The trouble with this, of course, is that right away it's incontact with the ground (since it didn't float up). I've anulled that effect as well, but I'd rather keep to myself how I did that until I play around with it a bit further.
But yes, you can have something take off without rising up first.
Re: Making stuff take off
Posted: Thu Oct 15, 2009 8:42 pm
by swado95
Well if you can tell me one day that would be great! Also if some one could make me a A10 model that did that, I WOULD WORSHIP YOU. Also can you make custom scopes if so where do you find tga and what else do I need to know?
Re: Making stuff take off
Posted: Thu Oct 15, 2009 8:55 pm
by Fiodis
Ah, custom scopes are fun.
You can find custom scope meshes (which you'd need XSI to make/edit) and tgas (which you need an image editor like GIMP or Paint.net to edit - check the FAQ for links, they're both free and great programs). I believe it's easier to edit the .tgas. For instructions on how to edit skins, check the FAQ.
These are in data_***\Common\mshs\ and also in data_***\Common\mshs\PC.
Also, any requests ought to go in that special request thread in the SWBF General forum (right above the modding forum in the main board index).
Re: Making stuff take off
Posted: Fri Oct 16, 2009 4:53 pm
by swado95
Well i cant use Xsi (its being dum) but i do have gimp and a lot of tga expedience. Or do I have to have XSI?
Well im trying to make the scope look like this
Sry its big o by the way can you force 1st person and whats the difference between hex editing and skinning?
Re: Making stuff take off
Posted: Fri Oct 16, 2009 4:59 pm
by MandeRek
Fiodis wrote:I've been working on something like this for Abyssus space battles, and have gotten a ship to take off straight forward without rising any. The trouble with this, of course, is that right away it's incontact with the ground (since it didn't float up). I've anulled that effect as well, but I'd rather keep to myself how I did that until I play around with it a bit further.
But yes, you can have something take off without rising up first.
What is the difficulty about this all that you want to keep it for yourself? I guess one thing, and am sure it'll work. Make a new animation, where the flyer will go to the center, from someplace back. This someplace back must also be the basepose. If you only use a forward anim, it will return to center when flying (I think).
Then, in it's odf, edit this line:
TakeoffHeight = 10.0
To something like this:
TakeoffHeight = 0.0
Now, that did take years of research, didn't it

Re: Making stuff take off
Posted: Fri Oct 16, 2009 7:41 pm
by Fiodis
MandeRek wrote:What is the difficulty about this all that you want to keep it for yourself? I guess one thing, and am sure it'll work. Make a new animation, where the flyer will go to the center, from someplace back. This someplace back must also be the basepose. If you only use a forward anim, it will return to center when flying (I think).
Then, in it's odf, edit this line:
TakeoffHeight = 10.0
To something like this:
TakeoffHeight = 0.0
Now, that did take years of research, didn't it

Not keeping anything to myself because it's that good (nothing I've ever done was so good I had the urge to conceal it, which would be odd). As I posted, I just want to experiment with it a bit more. Since I'm not terribly experienced in XSI, I used only ODF lines. I had changed that one but it didn't help much.
About the scope: for that you'd need a custom msh, as the stock ones have the texture in quarters and they're all identical. You can't get assymetrical scopes with stock mshs.
Re: Making stuff take off
Posted: Fri Oct 16, 2009 8:01 pm
by AceMastermind
Takeoff animations would work for taking off like an airplane but wouldn't work for landing because takeoff animations play from start to end on takeoff and from end to start on landing which means your plane would be going backwards when landing.
You can make a believable airplane type takeoff with some simple ODF work but once again the landing will give you problems since it would land more like a helicopter than a plane due to lack of realistic momentum.
Another issue would be to keep people from trying to land from 100 meters off the ground, to avoid this helicopter type landing you would probably need to make a low profile landing region that would encompass a designated landing strip but even still it just wouldn't look good.
The bottom line is this game wasn't designed for that kind of thing.
Re: Making stuff take off
Posted: Sat Oct 17, 2009 8:04 pm
by swado95
thx. Now that i have a modeling program i can make a plane.