Wierd Crash
Posted: Sat Nov 24, 2007 8:06 pm
I made a map work great many times, but then suddenly the map crashes when I select race. I can see AI units spawning in the background so its not the CPs. The LUA is right from the assets exept for the dc:MODID thing. I have cleaned and munged several times with all options checked. Nothing works. This is the error log thing I get after the munge.
WARNING[PC_modelmunge mshnab2_prop_statue04.msh]nab2_prop_statue04 has 1074 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshnab_inf_nabooguard.msh]SplitSkinnedSegments WARNING out of space in splitting catalog!
WARNING[PC_modelmunge mshnab_inf_nabooguard.msh]nab_inf_nabooguard has 1232 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshrep_walk_kaadu.msh]SplitSkinnedSegments WARNING resorting to brute force, this may take a while...
0 Errors 4 Warnings
(The naboo guards arent actually on the map, so why would it be a problem?)
soundflmunge.exe Error Unable to open file CBF2_ModToolsdata_43KSoundshelleffectswhooshl3.wav - while munging CBF2_ModToolsdata_43KSoundshellshell.sfx
soundflmunge.exe Error Unable to open file CBF2_ModToolsdata_43KSoundshelleffectswhooshl3.wav, format may be invalid - while munging CBF2_ModToolsdata_43KSoundshellshell.sfx
soundflmunge.exe Error Unable to read file list CBF2_ModToolsdata_43KSoundshellshell.sfx - while munging CBF2_ModToolsdata_43KSoundshellshell.sfx
WARNING[PC_modelmunge mshnab2_prop_statue04.msh]nab2_prop_statue04 has 1074 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshnab_inf_nabooguard.msh]SplitSkinnedSegments WARNING out of space in splitting catalog!
WARNING[PC_modelmunge mshnab_inf_nabooguard.msh]nab_inf_nabooguard has 1232 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshrep_walk_kaadu.msh]SplitSkinnedSegments WARNING resorting to brute force, this may take a while...
0 Errors 4 Warnings
(The naboo guards arent actually on the map, so why would it be a problem?)
soundflmunge.exe Error Unable to open file CBF2_ModToolsdata_43KSoundshelleffectswhooshl3.wav - while munging CBF2_ModToolsdata_43KSoundshellshell.sfx
soundflmunge.exe Error Unable to open file CBF2_ModToolsdata_43KSoundshelleffectswhooshl3.wav, format may be invalid - while munging CBF2_ModToolsdata_43KSoundshellshell.sfx
soundflmunge.exe Error Unable to read file list CBF2_ModToolsdata_43KSoundshellshell.sfx - while munging CBF2_ModToolsdata_43KSoundshellshell.sfx