Page 8 of 99
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Jan 02, 2010 2:41 pm
by Taivyx
Challenger33 wrote:RepSharpshooter wrote:Hey that looks great.

We should make a coruscant map or something...
EDIT: Oh and credit to Sith J Cull for the base textures.
Thanks, and that'd be pretty cool, now that I think about it...
Haha
the good old days
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Jan 02, 2010 4:41 pm
by destructo_bot
Null_1138 wrote:destructo_bot wrote:RepSharpshooter wrote:

Pretty cool, what's it for?
Sitting.
Nice chair Rep.
*facepalms*
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Jan 02, 2010 5:05 pm
by AceMastermind
The desk and chair looks nice but we have to see some wireframes also.
SWBF Series Model Showcase Thread rules wrote:Wireframe pics are a requirement for everyone from here on, so if you post a pic of your model in shaded or textured be sure to post a wireframe or wireframe on shaded pic also, this not only helps prove it to be your work and avoids plagiaristic accusations but others will also learn from your work by examining edge flow, and learning is the important thing here because the more you learn the better you'll get.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Jan 02, 2010 5:53 pm
by Fiodis
More of a Death Star II map. Nice models, all, but, Challenger, why is one little desk accessory a circular thingy in a circular frame while the other is a triangular thingy in a circular frame?
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Jan 02, 2010 8:41 pm
by Challenger33
Oops, completely forgot about the wireframe view, sorry.
Edited it in.
@ Fiodis: No, it's symmetrical - you just can't see it due to the white background; you can see it in the wireframe. Also no, it's not from the Death Star II.

Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Jan 02, 2010 9:00 pm
by AceMastermind
Thanks for complying Challenger33, now we can see that boolean operation performed on the top.

Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Jan 03, 2010 6:27 pm
by Null_1138
I made a lightsaber in Autodesk Inventor 2010 based off of one from
The Big Yellow Box with accurate measurements and materials.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Jan 03, 2010 7:42 pm
by Sky_216
Marsh Tree made in about 20 minutes using T-Gen.
@ anyone using T-Gen - don't set sides to branches lower than six, it causes segments to be deleted when converting to msh.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Jan 04, 2010 5:10 am
by DarthD.U.C.K.
that looks great, i think ill try t-gen sometime
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Jan 04, 2010 6:15 am
by sampip
Hmm, never tried XSI modelling for proper before, I'd always attempted and failed, so this is my 'first' proper model that isn't a wall or a pillar. It took me ages, but I'm proud of it

. I present to you, a
lamppost:
And with wireframe:
Not paticularly good and still lacking a texture but it's worth some constructive criticism

Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Jan 04, 2010 9:51 am
by Delta-1035
Nice models Null, Sky and sampip too.

Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Jan 04, 2010 9:56 am
by FragMe!
Cool tree Sky, actually saw t-gen somewhere recently can't remember where though, looked interesting and obvioulsly is.
sampip, that is very good for just starting to use XSI, pretty economical use of polies.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Jan 04, 2010 10:04 am
by Darth_Spiderpig
@Null: That lightsaber hilt looks amazing.
Could be out of concept models screens for BF3

Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Jan 04, 2010 3:48 pm
by destructo_bot
Darth_Spiderpig wrote:@Null:Could be out of concept models screens for BF3

Doubt anyone would bother putting that many polies into something small in-game.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Jan 05, 2010 12:36 am
by The Nasal Abyss
I got bored and made a random biped today. I'm planning on making various Mass Effect models for a possible side mod out of it. I may not model the head because I'm gonna stick different heads and helmets on this thing by using geometry addons
Here's the real kicker though, I have never modeled a biped before
Hands are a massive pain to model, and I still haven't modeled the other one uniquely, the one that is holding the gun.
As I said, a possible side mod might become of this IF I CAN FIND AN EXPORTER WHEN THE TIME COMES. (In caps for added effect

)
PS: I heard somewhere that you can move and resize the bones in the unit template and still have it export correctly, as long as you have a basepose. Did I hear the truth? It would take a great weight off my back. Moving stuff around would mutilate this model.
PSS: LOL at using paint to make these images, I was too lazy to bring up Photoshop.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Jan 05, 2010 6:54 pm
by redgroupclan
sampip wrote:Hmm, never tried XSI modelling for proper before, I'd always attempted and failed, so this is my 'first' proper model that isn't a wall or a pillar. It took me ages, but I'm proud of it

. I present to you, a
lamppost:
And with wireframe:
Not paticularly good and still lacking a texture but it's worth some constructive criticism

*facepalms*
Well, now I feel bad.
Anyways, nice model.
Only now am I presented with an example of the kind of stuff I should be doing...
...*facepalms*
Re: SWBF Series Model Showcase Thread v4.0
Posted: Thu Jan 07, 2010 2:14 pm
by sampip
FragMe! wrote:Cool tree Sky, actually saw t-gen somewhere recently can't remember where though, looked interesting and obvioulsly is.
sampip, that is very good for just starting to use XSI, pretty economical use of polies.
Is that good or bad?

I could do with knowing, whats the scale in XSI? As in metres to height of clone? Because I have a nagging feeling the lamppost is the wrong size...
Re: SWBF Series Model Showcase Thread v4.0
Posted: Thu Jan 07, 2010 2:31 pm
by DarthD.U.C.K.
a unit is with streteched arms 2 squares "long" and also about 2 squares high
Re: SWBF Series Model Showcase Thread v4.0
Posted: Thu Jan 07, 2010 4:35 pm
by Master_Ben
sampip wrote:FragMe! wrote:Cool tree Sky, actually saw t-gen somewhere recently can't remember where though, looked interesting and obvioulsly is.
sampip, that is very good for just starting to use XSI, pretty economical use of polies.
Is that good or bad?

I could do with knowing, whats the scale in XSI? As in metres to height of clone? Because I have a nagging feeling the lamppost is the wrong size...
While it actually looks pretty close, the easiest way to get scaling, and a reference for the model, is importing unit_template_beta, it'll give you the correct size and give you a visual reference.
Nice models, everyone.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Fri Jan 08, 2010 5:39 am
by Sky_216
A mostly kitbashed TIE hangar for a map for DT II. Not finished, and almost all the props will be placed in ZE rather than XSI (Same goes for TIE's on floor - they're just there to give a sense of scale + look pretty).