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RE: Re: RE: Rhen Var: Temple *WIP*

Posted: Sun Jan 07, 2007 2:58 am
by Koolaid7g
Wow, not too shabby! I especially like the indoor areas. It looks like you also have a good blend of indoor/outdoor fighting, which is always a plus. I look forwards to more!

Re: RE: Re: RE: Rhen Var: Temple *WIP*

Posted: Sun Jan 07, 2007 4:11 pm
by SBF_Dann_Boeing
Protector_Pulch wrote:Oh, very oh. Anyway, there's a great grey plain you can see in the second picture - I hope it will be filled with buildings of all kinds.

PS:
I guess the location of the Temple is just perfect for a dungeon acessible from both ground level and city - what do you think ?
the grey plain u see is actually a small hilly area next to a giant cliffside. tho its hard to see in the overhead. Also hard to see in the overhead is a flyer take off point on the mountain which is sort of on the right in the first picture. You also can't see the 2 tunnel systems. and there isnt a dungeon but there is a giant pit u can slide down into that leads to a secret tomb (the pit/slide is pictured in my last in-game screen)

Posted: Sun Jan 07, 2007 4:14 pm
by Elmo
whoa... it looks like an ice village clinging to a cliff :lol:

Posted: Sun Jan 07, 2007 4:42 pm
by SBF_Dann_Boeing
thats exactly what it is...it just so happens that its 3 or 4 cliffs.

Posted: Sun Jan 07, 2007 5:12 pm
by SBF_Dann_Boeing
here are some more screens:
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Posted: Sun Jan 07, 2007 5:18 pm
by Bac-Talan
You're just using the prop model of the falcon right?
still, this looks like it could be fun. Citadel was my favorite shipped map for BF1, so I'll be looking forward to this.
My suggestion for this would be to add more decorative stuff though.

Posted: Sun Jan 07, 2007 6:41 pm
by Xavious
That box thing in the third screenshot looks really out of place in the tunnel.

Posted: Mon Jan 08, 2007 1:59 am
by RAymo
i agree with Darth_Maul. that altar really looks out of place. reskin maybe? :?

other than that, this is looking real nice :D

Posted: Mon Jan 08, 2007 2:31 am
by Protector_Pulch
@Boeing: I was refering to an empty plain in the city itself, to the right of the big round central building.

@ Topic: I don't see this altar really out of place. The only thing I mislike is how it blends with the ground...could you please submerge the baseplate. Apart from this, the altar is a relic, something worth fighting for, and thus, a CP.

Posted: Mon Jan 08, 2007 6:01 am
by SymbolS
Now I see why you needed more than 16 Command Posts! :!:

Posted: Mon Jan 08, 2007 7:29 am
by adrenalinshake
Looks cool!
I'd like to try out the Falcon :D

Posted: Mon Jan 08, 2007 8:30 pm
by SBF_Dann_Boeing
I may do something with that altar it doesn't really fit with the hoth pieces around it.
Protector_Pulch wrote:@Boeing: I was refering to an empty plain in the city itself, to the right of the big round central building.
that's actually a roof to the temple, if you remember the layout of rhen var citadel, u know that inside is the small tomb behind the central cp.

Posted: Mon Jan 08, 2007 11:09 pm
by timusafa
i'm sure this has already been said, but the Milennium Falcon in game!!!!! :shock: :shock: :shock:

*Drools all over keyboard*

There needs to be a drooling smiley so I don't always do this

Posted: Tue Jan 09, 2007 2:33 am
by Protector_Pulch
SBF_Dann_Boeing wrote:I may do something with that altar it doesn't really fit with the hoth pieces around it.
Protector_Pulch wrote:@Boeing: I was refering to an empty plain in the city itself, to the right of the big round central building.
that's actually a roof to the temple, if you remember the layout of rhen var citadel, u know that inside is the small tomb behind the central cp.
Sorry, I don't own BF I, and having the excellent Conv-pack, I see no reason to buy it.

Posted: Tue Jan 09, 2007 6:28 pm
by SBF_Dann_Boeing
rhen var citadel is in the convo pack i believe.

Posted: Tue Jan 09, 2007 9:47 pm
by TheRocket
omg...... so coollllll mus*** dl n** crap key**boa** recked by **ool crap mu*t **
i love ***s m** lo** map

Posted: Sat Jan 13, 2007 8:53 pm
by SBF_Dann_Boeing
ok i added shadow regions to the map so the lighting is fixed as well as improved the tunnel cp, and I'm nearly finished with zeroedit work. The next stuff that i have to do in it is try and fix the planning a little since i am still over the limit as well as make a layer for my bonus mode. Then all i have to do is design the sides. Also, I'm fixing the camera position for the millenium falcon.

Posted: Sat Jan 13, 2007 9:33 pm
by Elmo
ok.. you hsould add Rhen Var Harbor in here while you're at it Dann! IT'll be an expansion fo both added together :P

Posted: Sun Jan 14, 2007 12:26 am
by Food_Eater
Elmo wrote:ok.. you hsould add Rhen Var Harbor in here while you're at it Dann! IT'll be an expansion fo both added together :P
Kinda like the Geonosis III map?

Posted: Sun Jan 14, 2007 2:13 am
by Protector_Pulch
SBF_Dann_Boeing wrote: Then all i have to do is design the sides.
Oh. Attention: When SBF_Dann_Boeing is working on sides, stranges things happen...unforseen crashes, inexplainable impossibilities when it comes to the sides. So please promise to us and speak after me: When I can't help to do some really weird side editing, I'll spare the Conquest modes and concentrate my full power on the small modes (like Hunt).