Page 1 of 1

TIE X1 Error

Posted: Fri Feb 20, 2009 7:42 am
by theultimat
Okay. I have the TIE X1 from the conversion pack vehicles assets. I attempted to put it ingame, but the X1 doesn't appear. In the error log, I get four Severity: 3 errors. They are as follows:

Code: Select all

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "imp_fly_tie_x1_sc BODY WEAPON1" mount node "hp_fire_1" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "(null)" mount node "hp_fire_2" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "imp_fly_tie_x1_sc BODY WEAPON2" mount node "hp_fire_1" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "(null)" mount node "hp_fire_2" not found
I checked in the .msh the .odf is calling, and the hp_fire_*s are there. Why can the game therefore not find these two hard-points?

Thanks.

Re: TIE X1 Error

Posted: Sat Feb 21, 2009 4:28 am
by G_M_StYlEr_M
theultimat wrote:Okay. I have the TIE X1 from the conversion pack vehicles assets. I attempted to put it ingame, but the X1 doesn't appear. In the error log, I get four Severity: 3 errors. They are as follows:

Code: Select all

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "imp_fly_tie_x1_sc BODY WEAPON1" mount node "hp_fire_1" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "(null)" mount node "hp_fire_2" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "imp_fly_tie_x1_sc BODY WEAPON2" mount node "hp_fire_1" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "(null)" mount node "hp_fire_2" not found
I checked in the .msh the .odf is calling, and the hp_fire_*s are there. Why can the game therefore not find these two hard-points?

Thanks.
look in the odf you must search hp_fire_1" hp_fire_2" and take this in the files folder and it must work !

Re: TIE X1 Error

Posted: Sat Feb 21, 2009 5:36 am
by MandeRek
G_M_StYlEr_M wrote:
theultimat wrote:Okay. I have the TIE X1 from the conversion pack vehicles assets. I attempted to put it ingame, but the X1 doesn't appear. In the error log, I get four Severity: 3 errors. They are as follows:

Code: Select all

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "imp_fly_tie_x1_sc BODY WEAPON1" mount node "hp_fire_1" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "(null)" mount node "hp_fire_2" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "imp_fly_tie_x1_sc BODY WEAPON2" mount node "hp_fire_1" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "(null)" mount node "hp_fire_2" not found
I checked in the .msh the .odf is calling, and the hp_fire_*s are there. Why can the game therefore not find these two hard-points?

Thanks.
look in the odf you must search hp_fire_1" hp_fire_2" and take this in the files folder and it must work !
What are you talking about? :?

Missing hp_fire's won't make it not appear.. At least, that're my experiences. I would suggest placing another vehicle, and see if it works. Something must be wrong in your setup ;)

Re: TIE X1 Error

Posted: Sat Feb 21, 2009 6:16 am
by theultimat
@MandeRek: That's odd, because its straight from the ConvoPack Assets...

Re: TIE X1 Error

Posted: Sun Feb 22, 2009 7:11 am
by G_M_StYlEr_M
theultimat wrote:@MandeRek: That's odd, because its straight from the ConvoPack Assets...
or so :lol:

Re: TIE X1 Error

Posted: Sun Feb 22, 2009 12:05 pm
by theultimat
G_M_StYlEr_M wrote:
theultimat wrote:@MandeRek: That's odd, because its straight from the ConvoPack Assets...
or so :lol:
What?