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Converting compiled SWBF2 textures back to tga? [Solved]

Posted: Thu Jul 30, 2009 9:29 pm
by IndianaJoe
hi I need to get a skin back, I made a custom skin and put it ingame, then impspy deleted it and my desktop backup, without my permission. :runaway:

i have the munged texture, but how do i make it so i can edit it again

Re: converting bf2 textures back to tga???

Posted: Thu Jul 30, 2009 9:43 pm
by Maveritchell
You are fortunate that all you need is the texture, because right now textures are the only things that can be decompiled from their munged format. Run whatever .lvl file (or maybe just the .texture file) through this decompiler (as its instructions indicate):
http://starwarsbattlefront.filefront.co ... ctor;32428

It will give you a texture in .dds format, for which you can download plugins for GIMP (so that it can be read).

Re: converting bf2 textures back to tga???

Posted: Thu Jul 30, 2009 10:44 pm
by IndianaJoe
thanks a bunch :D

brothers..