[Problem Solved]

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Xavious
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Joined: Mon Jun 12, 2006 3:46 pm

[Problem Solved]

Post by Xavious »

My map is causing my whole game to crash. I removed my map and the game worked fine.

I ran BF2_Modtools.exe and this is all I got:

Code: Select all

Message Severity: 3
.\Source\LuaScript.cpp(435)
Script file addme not found
I have my addme file:

Code: Select all

--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
	for i, mission in missionList do
		if mission.mapluafile == mapName then
			for flag, value in pairs(newFlags) do
				mission[flag] = value
			end
		end
	end
end




--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)

sp_missionselect_listbox_contents[sp_n+1] = { isModLevel = 1, mapluafile = "RV1%s_%s", era_c = 1,, mode_con_c  = 1,}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]

-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier.  the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)

AddDownloadableContent("RV1","RV1c_con",4)

-- all done
newEntry = nil
n = nil

-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\RV1\\data\\_LVL_PC\\core.lvl")
Did I do something wrong?
Last edited by Xavious on Mon Apr 02, 2007 1:57 pm, edited 1 time in total.
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Hero_Unit
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Joined: Tue Mar 13, 2007 3:15 pm

Post by Hero_Unit »

era_c = 1,,
Should be
era_c = 1,
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Post by Xavious »

Whoops, should've looked more closely. Ok, thanks.
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