Re-Texturing Stock Maps Through LUA (FAQ)
Posted: Tue Oct 16, 2012 2:42 pm
So I was working on Civil War Era and I felt that the normal texture for coruscaunt didn't fit the
era. After a while of thinking I came up with the idea to re-texture it through the lua.
And it resulted like this (much more fitting):
Okay now that I'm done explaining what happened and showing a picture here's how I did it
1# First create a new side and call it Textures (example) now make a req and set it up like this:
now copy the cor1 tga files (or the map your re-texturing's tga files) in the assets folder and place them in your sides msh folder. Edit them however you want.
Next go into the req folder and create :
whateveryouwanttocallit
Now place the names of the tga files you edited in it like this:
Now the side is ready.
2#Now that the side is ready open up your stock maps lua and find this:
and add these lines:
3#Go to "Data_***/_BUILD/Sides" and make a folder called Textures.
After that go into "Data_***/_BUILD/Sides/ALL" and copy a munge.bat
and clean.bat and paste them into "Data_***/_BUILD/Sides/Textures"
Then munge with EVERYTHING selected for sides and your done!
EDIT; ADDED STEP 3
era. After a while of thinking I came up with the idea to re-texture it through the lua.
And it resulted like this (much more fitting):
Hidden/Spoiler:
1# First create a new side and call it Textures (example) now make a req and set it up like this:
Hidden/Spoiler:
Next go into the req folder and create :
whateveryouwanttocallit
Now place the names of the tga files you edited in it like this:
Hidden/Spoiler:
2#Now that the side is ready open up your stock maps lua and find this:
Hidden/Spoiler:
Hidden/Spoiler:
After that go into "Data_***/_BUILD/Sides/ALL" and copy a munge.bat
and clean.bat and paste them into "Data_***/_BUILD/Sides/Textures"
Then munge with EVERYTHING selected for sides and your done!
EDIT; ADDED STEP 3
