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Adding own ERA to space
Posted: Mon Apr 06, 2015 3:44 pm
by DrDrSheldonLeeCooper
Does I have to add spa6c_cmn to addme too?Or does I just need it in the C:\BF2_ModTools\data_MEL\Common\scripts\MEL folder?
Re: Adding own mode to space
Posted: Mon Apr 06, 2015 11:17 pm
by razac920
I don't have much experience with space maps, but I am pretty sure you don't need to modify the readme to include any _cmn modes (these aren't "real" modes). Just leave them as is unless you want to change the mode somehow.
Re: Adding own mode to space
Posted: Tue Apr 07, 2015 3:33 am
by DrDrSheldonLeeCooper
Ok I have it in my /scripts/mod folder (without this you can't add troopers)
Now I added my era to space,when I click on the Space:Mygeeto/My mode/aussault and then click "add" the map doesnt want to going to the right box (Sorry I can't explain good in English) do you know what it is?
Thanks!
Re: Adding own ERA to space
Posted: Tue Apr 07, 2015 11:17 am
by thelegend
1st. It might be better if you go more specific. What have you done so far. Which files have you added to any folders or...
2nd. razac920: readme?

Re: Adding own ERA to space
Posted: Tue Apr 07, 2015 11:41 am
by DrDrSheldonLeeCooper
First : z is my era letter
-added spa6z_Diet Dr. Pepper to addme (I added these lines : AddDownloadableContent("spa6","spa6z_Diet Dr. Pepper",4) and
AddNewGameModes( sp_missionselect_listbox_contents, "spa6%s_%s", {era_z = 1, mode_Diet Dr. Pepper_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( mp_missionselect_listbox_contents, "spa6%s_%s", {era_z = 1, mode_Diet Dr. Pepper_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
-added spa6z_Diet Dr. Pepper and spa6z_cmn to scripts
-wrote "spa6z_Diet Dr. Pepper" in mission.req
and the last thing is that I created a spa6z_Diet Dr. Pepper req and put it in the mission folder.
spa6z_Diet Dr. Pepper req :